Official Level Design Collab 2023: Round 2

Official Level Design Collab 2023: Round 2 1.1

Thanks for the feedback dipper

If you don't mind, could you take one or a few screenshots of this? I am curious about it and did not understand what you meant by this

Okay I'm geriatric and can't figure out how to add inline media without uploading them to another site first, so I'll just attach all points of interest I could find on a repeat playthrough.

Mostly my issue with the decor is "things that seem helpful but aren't" (first two screenshots) or "is actually useless, or just a sign that you're already in an inescapable death trap" (last two screenshots)

Also, for the life of me I could NOT figure out how to pass the first underwater area with the magma rest areas (third screenshot). I even did the water bounce skip to go into a cave which somehow sent me BACK to that exact area, then I gave up and climbed some decorations until I found the springs to get out and took the top path instead.
 

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Larz T updated Official Level Design Collab 2023: Round 2 with a new update entry:

Performance Update and Emblems - Version 1.1

Hey guys Larz T. First of all, I want to say thank you to everyone for checking out OLDC 2023 R2. To fully enjoy this more, there has been some slight code-side changes to OLDC to improve performance overall and towards the Hub. Don't ever use global hooks for your code friends. Other than that, here's a more extensive changelog at the bottom of this post alongside a known bugs list on our side on what still needs to be fixed.

Once again, I appreciate everyone taking the time to check this...

Read the rest of this update entry...
 
the escalators are bljable, this is fucking amazing.
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srb20131.gif

welp thats a bug (the only other addons i had loaded were mario bros and n64 mario)
 
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yeah so that means that basically every character that DOESNT use spindash or something that keeps them stationery when pressing spin cant access that
There is kinda a counterclaim on where Sketchzelle's hyperspin move doesnt keep him stationary yet he can still access it??
I feel like its only vanilla spin ability characters who can interact with it.


Because Sketchy's hyperspin is amy's hammer swing on drugs and i still have no clue how i did it
 

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