Official Level Design Collab 2023: Round 2

Official Level Design Collab 2023: Round 2 1.1

Even though I've never played this, but Chemical Base is the most questionable for me. Just take a look at the people who made that level!
 
win
 

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The area with the two arcade machines has the possibility of having a player get stuck in the teleport screen.
 
Larz T updated Official Level Design Collab 2023: Round 2 with a new update entry:

EMERGENCY HOTFIX UPDATE - Version 1.0.2

No more missing textures and smaller file size to get this uploaded. This should be the last hotfix. I hope you guys enjoy!

Read the rest of this update entry...
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does anyone know what the music in chemical plant is. I opened the pk3 in slade and it doesnt have any leads
I don't remember the source myself off hand but if you check out this old 2.0 mod, XSRB2, it should have the meta data chilling. Even in the archived wiki pages might have this info. It's a bop of a track
 
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Rule 17: Be respectful to artists, musicians, modders, etc. Always use constructive criticism
I'm shocked how bad and unfinished the hub is
 
I've played for 3 whole hours and I've not finished it yet. Who knew the 31 levels were going to be that long?
 
I'm shocked how bad and unfinished the hub is
Shocked and unfinished how? It’s stuff like this where it would be extremely helpful to know instead of just posting how bad something is and then walking away.
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On the technical side of things, the reason you and other people think it’s unfinished because of how empty and the lack of details when they were pretty much all allocated to everyone’s storefront which was a cool idea for OLDC. It 100% came with its problems that being,

We hit the hard flat limit for SRB2 which basically you can only have so much different floor and ceiling textures or else SRB2 will be able to launch and render the level. I like to think all of us made due with the technical aspect but there really was not much we could do to add to the Hub unless if we wanted to make in inaccessible.
 
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Shocked and unfinished how? It’s stuff like this where it would be extremely helpful to know instead of just posting how bad something is and then walking away.
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On the technical side of things, the reason you and other people think it’s unfinished because of how empty and the lack of details when they were pretty much all allocated to everyone’s storefront which was a cool idea for OLDC. It 100% came with its problems that being,

We hit the hard flat limit for SRB2 which basically you can only have so much different floor and ceiling textures or else SRB2 won't be able to launch and render the level. I like to think all of us made due with the technical aspect but there really was not much we could do to add to the Hub unless if we wanted to make in inaccessible.
We were going to have NPCs at one point, but they came with problems of their own too. including breaking in netgames.
 
We were going to have NPCs at one point, but they came with problems of their own too. including breaking in netgames.
That might be one of the worst ideas possible. I’m almost glad it was broken, would have ruined the vibe of the mall being empty (realistic).
 
this room used to have a red floor which i thought was odd but i guess it was a missing texture according to the patch notes, but now its sky but only at certain angles.
srb20246.png

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nvm i guess its fine??? i came back after playing a level and now the floor is just fine even though it wasnt a few seconds ago?
srb20247.png
 

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