Lux_Legend
The Happy Sonic Fan, (Yes those exist)
So I heard a re-sprite was happening for this character, is this true?
Yeah, the character's actually getting way more content alongside that, including (but probably not limited to):So I heard a re-sprite was happening for this character, is this true?
Actually if a recall there's a lot more from what I've seen, so let me slam em down here.- A proper super transformation animation (bars)
- More fancy-looking Boost FX
- Wisecracks after beating a boss
- New CSS art
- And a few other things I can't remember at the moment
What is the "shit" hud?Actually if a recall there's a lot more from what I've seen, so let me slam em down here.
~ Complete resprite that is generally better looking, done mainly by Motorroach with contributions from Blurblur and many others
- Actually is as tall as Neo Sonic, finally
- Has greeneyes
- Currently the sprites done that are seen publicly are the idle, walking, some angles on the running for both mach and normal, walking
roll sprites, springing, falling, and stomping
~ A new menu from the ground up that allows you to change the cosmetic settings (ala Rushglow, VA, HUDStyle, etc. etc.), whether or not some mechanics are on, and a bit more.
- The secret "shit" HUD is now called Legacy
- HUDs have been adjusted and updated, excluding 06, Rush, and SRB2 (unsure about this one)
- A color selection bar and continue icon example to show and make Rushglow color selection much more streamlined (will react to
added custom colors)
~ The homing attack has been revised and bug fixed, less enemy helicoptering happens now
- New perfect homing attack ala to Colors Ultimate (uses the same execution method)
- Colors Ultimate Reticle with timing circle included
~ Perfect Homing Attack works like a stronger homing attack, dealing twice the damage of a normal homing and giving a speed bonus when done
- Instantly kills Egg Knights
- Can 3 hit any average post-2.2.5 boss, as it deals 2 hits per attack
~ Rushglow now uses addtive blendmode and fully overlays the color on Sonic, adding 99% accuracy to the original source material
- Blendmode Rushglow is optional, as you can still enable what I call "Fur Paint Rushglow" with the 'Rush Glow Blending' option ON/OFF
~ New tricks, and new tricking effects that mimic the look of generations without spawning 20+ particles
~ SMS-Style Air Particles, and a smooth additive blendmode trail when you boost
~ Rundust, not heavy, as it's more of very transparent spaced out dust clouds that appear in your running state
- Changes to the rush-style rundust after gaining rush mode
~ The jumpball now uses addtive blendmode, making it nice and shiny
~ Complete walljump revamp that includes many alterations and adjustments to make it much more consistent and usable while making it balanced
- Successive Walljumps seemingly no longer diminish the power output, at the cost of the walljump being slower and much floatier
- The wallcling can now slide across walls multiple walls, reducing the "corner grabbing" problem if you were wallclinging and had slid enough
- The walljump has better looking afterimages that are now simply a delayed image of the current player animation
- Walljump uses 4 afterimages
~ Ring-based speed factor that makes getting rings increase your speed cap (ala Sonic Unleashed/Unwiished)
~ Can now boost through Egg Scout (I Forgot the name) shield
~ Lightdash has advance-style afterimages and more papersprite effects similar to Neo Sonic when you initiate the move
- Lightdash is much more stable and deals with more complicated trails of rings better
That's pretty much all I can put down as of now. Could possibly be more details that's been out in the public. Remember, out when it's done people!
type in: Hudstyle shit into the console and find out.What is the "shit" hud?
dear fucking god it is shittype in: Hudstyle shit into the console and find out.
It isn't that baddear fucking god it is shit
yes it isIt isn't that bad
you can't even tell how much boost you have leftyes it is
Well yes, but for me it's coolyes it is
Post automatically merged:
you can't even tell how much boost you have left
To me, it looks very vaguely like the Sonic Generations hud.Well yes, but for me it's cool
sameTo me, it looks very vaguely like the Sonic Generations hud.
Alright, I've seen more previews... so here goes.Actually if a recall there's a lot more from what I've seen, so let me slam em down here.
~ Complete resprite that is generally better looking, done mainly by Motorroach with contributions from Blurblur and many others
- Actually is as tall as Neo Sonic, finally
- Has greeneyes
- Currently the sprites done that are seen publicly are the idle, walking, some angles on the running for both mach and normal, walking
roll sprites, springing, falling, and stomping
~ A new menu from the ground up that allows you to change the cosmetic settings (ala Rushglow, VA, HUDStyle, etc. etc.), whether or not some mechanics are on, and a bit more.
- The secret "shit" HUD is now called Legacy
- HUDs have been adjusted and updated, excluding 06, Rush, and SRB2 (unsure about this one)
- A color selection bar and continue icon example to show and make Rushglow color selection much more streamlined (will react to
added custom colors)
~ The homing attack has been revised and bug fixed, less enemy helicoptering happens now
- New perfect homing attack ala to Colors Ultimate (uses the same execution method)
- Colors Ultimate Reticle with timing circle included
~ Perfect Homing Attack works like a stronger homing attack, dealing twice the damage of a normal homing and giving a speed bonus when done
- Instantly kills Egg Knights
- Can 3 hit any average post-2.2.5 boss, as it deals 2 hits per attack
~ Rushglow now uses addtive blendmode and fully overlays the color on Sonic, adding 99% accuracy to the original source material
- Blendmode Rushglow is optional, as you can still enable what I call "Fur Paint Rushglow" with the 'Rush Glow Blending' option ON/OFF
~ New tricks, and new tricking effects that mimic the look of generations without spawning 20+ particles
~ SMS-Style Air Particles, and a smooth additive blendmode trail when you boost
~ Rundust, not heavy, as it's more of very transparent spaced out dust clouds that appear in your running state
- Changes to the rush-style rundust after gaining rush mode
~ The jumpball now uses addtive blendmode, making it nice and shiny
~ Complete walljump revamp that includes many alterations and adjustments to make it much more consistent and usable while making it balanced
- Successive Walljumps seemingly no longer diminish the power output, at the cost of the walljump being slower and much floatier
- The wallcling can now slide across walls multiple walls, reducing the "corner grabbing" problem if you were wallclinging and had slid enough
- The walljump has better looking afterimages that are now simply a delayed image of the current player animation
- Walljump uses 4 afterimages
~ Ring-based speed factor that makes getting rings increase your speed cap (ala Sonic Unleashed/Unwiished)
~ Can now boost through Egg Shielder shields
~ Lightdash has advance-style afterimages and more papersprite effects similar to Neo Sonic when you initiate the move
- Lightdash is much more stable and deals with more complicated trails of rings better
That's pretty much all I can put down as of now. Could possibly be more details that's been out in the public. Remember, out when it's done people!
Do you know what would be good? A drift button like in unleashed that you could drift put it on fire or something
true datSomeone who obviously hasn't played the mod or checked the overview over here
He already can if you do sharp turns while boosting, and honestly?
Better it stay that way, cause Modern Sonic already has enough button as is, we don't want another SMS on our hands
(No hate on the addon or anything, it's just kinda complicated to play)
I mean, when doing said sharp turns when boosting, modern already auto-drifts generations-style.Someone who obviously hasn't played the mod or checked the overview over here
He already can if you do sharp turns while boosting, and honestly?
I mean, when doing said sharp turns when boosting, modern already auto-drifts, generations-style.
Generations has Drift inputs.I mean, when doing said sharp turns when boosting, modern already auto-drifts generations-style.
it's very hard to pull off, I wish they made it so you can hold shift while boosting to drift.I mean, when doing said sharp turns when boosting, modern already auto-drifts generations-style.