Recent content by Zwip-Zwap Zapony

  1. Zwip-Zwap Zapony

    [Open Assets] Steam Library icons for SRB2 v2.2

    Steam Library icons for version 2.2 of SRB2 This submission/"add-on" is not for use in SRB2, but is instead for use about SRB2, in Steam. It's possible to add Sonic Robo Blast 2 to one's Steam Library as a "non-Steam" game, allowing the game to be launched through Steam and thusly have...
  2. Zwip-Zwap Zapony

    What is the difference between strafe and Standard ?

    There's no gameplay difference, only a visual difference.
  3. Zwip-Zwap Zapony

    Certain buttons on PS4 controller don't seem compatible with game

    As someone who also uses a DualShock 4 (PlayStation 4 controller) through DS4Windows, I don't know why the D-Pad doesn't work for you. If I use DS4Windows to emulate my DS4 into an X-Input gamepad, then the D-Pad works for me in menus and in gameplay. If I don't use X-Input emulation, then the...
  4. Zwip-Zwap Zapony

    What should I do to emulate Sonic 3 & Knuckles?

    While not exactly "emulation" per se, I'd suggest Sonic 3 A.I.R. (Angel Island Revisited). It's a fan-made widescreen "port/remaster", featuring many enhancements both possible and impossible on the Sega Genesis/Mega Drive. From Steam at...
  5. Zwip-Zwap Zapony

    Invalid so uhh i noticed something while instaling

    Sonic Robo Blast 2 has featured an in-game renderer switch in the video options menu since version 2.2.1. The OpenGL batch file is no longer needed to enable OpenGL. (Similarly, the OpenGL DLL file has been "merged" into srb2win.exe since version 2.1.12 or so.) Are you saying that SRB2 crashes...
  6. Zwip-Zwap Zapony

    Ask a Quick Question, Maybe Get An Answer Sometime

    One of Knuckles' cutscenes from a beta of Sonic Adventure, featuring a different voice actor than a majority of the final release. In context, Knuckles said "Oh no, it's starting to happen!" as Angel Island started falling after the Master Emerald was broken. Why Knuckles' voice actor was...
  7. Zwip-Zwap Zapony

    Ask a Quick Question, Maybe Get An Answer Sometime

    Can you supply "command-line" launch options/arguments/parameters when playing the official Android port of SRB2 (without compiling the game yourself with them built-in), and if so, how? I seem to remember reading something about being able to make and save a text file containing launch options...
  8. Zwip-Zwap Zapony

    Won't Fix [Android] "Scale Divider" resets on game reboot

    Using v2.2.8 of the official Android port, the "Scale Divider" setting ("nativeresdiv" convar, cv_nativeresdiv internal source code name) gets reset to the default value of 3.0 whenever the game is rebooted. This setting controls the game resolution if "Use Native Resolution" ("nativeres") is...
  9. Zwip-Zwap Zapony

    [Open Assets] Zone Builder

    The format is incorrect. In your screenshot, SLADE lists their format as "Graphic (Doom)", which is for sprites, textures, HUD stuff, et cetera. Flats should be of the "Graphic (Flat)" type (which only works with certain specific image sizes, usually being power-of-two sized with equal width and...
  10. Zwip-Zwap Zapony

    Ray Tracing in Sonic Robo Blast 2

    That looks neat. I probably wouldn't use it myself all the time, but I appreciate the fact that something like it is possible, regardless, and could find some enjoyment in at least trying it out for fun once in a while. Is this done through the custom shader support for WAD/PK3 add-ons, or...
  11. Zwip-Zwap Zapony

    Invalid CEZ1 Castle not appearing

    It looks to me like that you might have disabled 3D skybox rendering. Try to open the console, type "skybox on" (without quotes) and press Enter to execute that, then see if that solves the problem (at the cost of slightly less performance due to rendering more stuff).
  12. Zwip-Zwap Zapony

    Hyper Sonic Discussion Thread

    SRB2 currently has Hyper forms "in some form"; If you're Super, with godmode, without debug mode (devmode?), then you flash in 7 bright different-hue colours instead of 5 same-hue colours. (There's no gameplay change compared to just being Super, aside from what godmode itself brings (e.g. no...
  13. Zwip-Zwap Zapony

    Thoughts about the Lives system

    Responses to time gear: Responses to Stonecutter:
  14. Zwip-Zwap Zapony

    Thoughts about the Lives system

    Me neither, but I'm not sure what else would be an option besides "accumulable lives" and "infinite lives". I would personally prefer the latter, but mostly I just want to avoid entering a level with many lives, struggling, dying a lot, and then having to restart the level with few lives, as...
  15. Zwip-Zwap Zapony

    Thoughts about the Lives system

    In my opinion, a "lives" system doesn't impact skilled players (aside from there just being another counter/number that they can increase to 99 if they want to), while punishing bad players. Especially so if you enter a level with 20 lives, then lose some of them on the way and the rest near the...
Back
Top