Using one wall texture is honestly fine if it manages to be used well with other types of architecture which add some variety. In the case of GFZ I think it's more of an issue of dull design, as not having texture variety ultimately falls under that. I read your other post and I have a feeling...
Hardly. Consistency in a game is way more important, and this is honestly the first time I even heard of someone saying dull visuals help ease players into the game. Green Hill Zone/Emerald Hill Zone are simple but not dull. Despite using the same textures for the actual level there is plenty...
I guess I should post here. Anyway I'm going to be reworking a map I started last year and turning it into GGZ act 1... Which is the first level. No pressure. My goal of the map is to make it feel massive while once in a while reminding the player where he or she is. Because in the end, no...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.