Recent content by Zanda_Sama

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    [Open Assets] Transparent Life HUD Icons

    Transparent Life Icons changes the life icons to be transparent, removing that ugly white box! It also mirrors the life icons, because I found the original ones facing left to be unappreciative, or to a disliking. It has support for the following modded characters: - Silver - Cream (not on mb...
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    [Open Assets] V_NeoJamHud-v2.wad

    This is the Neo Jam Hud.... kinda self explanitory. Basically an authentic mod of the Heads Up Display (HUD) in Sonic Jam. "Isn't there already a Sonic Jam HUD?" Yes, that's in Cyron's "Jammin" thread in releases, but this one is different. This one looks completely different from the one in...
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    [Open Assets] Transparent Life HUD Icons

    Hey guys, I shortened the name of this of this addon to V_TranspLives-v2.2.wad. Mainly so it isn't as long to type in command, and also so you can add more addons alongside this one.
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    [Open Assets] Hold fly

    SF_Multiability is a flag, if Tails is given that he gets holdfly. He doesn't have infinite flight.
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    [Open Assets] V_NeoJamHud-v2.wad

    Guys new update. Added a netplay version that removes the SOC. It no longer marks the game as modified. Also thank Pyrakid Wolfo for the netplay version and telling me that the STTRTIME is actually a thing that exists AND is used.
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    [Open Assets] Uncurl v4 (sfx update)

    In SA1 you can spindash without having to come to a complete stop, you can spindash at full speed, and in sa1 you can just spam spindash-uncurl over and over again to get the most speed.
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    [Open Assets] Swapped Amy Aerials / Spring Frames allow hammer

    Amy's twinspin is her mid-air ability, while Sonic's midair ability is his thok. For Amy gaining momentum from slopes, i'd just have it so if she hammer's a side-ways spring she'll go into spin mode since the speed cap stops her from actually gaining shit. But I do like how you basically talked...
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    [Open Assets] Swapped Amy Aerials / Spring Frames allow hammer

    I think characters abilities being consistent with each-other makes an equal amount of, if not more sense. There's no need for every character to have extra abilities the game isn't designed for, there's LUA for Sonic Lost World Bounce, which I like. Again I think it'd make sense for Shield...
  9. Z

    [Open Assets] Swapped Amy Aerials / Spring Frames allow hammer

    Agreed (to Cobalt's post), plus if you wanna get technical Fang's popgun is a weapon, since you're like "oooh consistency is super important." (not directed towards you, Cobalt.)
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    Yoshi

    `yoshigrief off`
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    [Open Assets] Swapped Amy Aerials / Spring Frames allow hammer

    You still haven't told me why we're even categorizing weapons. Keeping everything to 2 buttons makes things simpler. Why should only one character use 3 buttons. In that case Spin for Fang would do nothing, and custom1 would be the popgun. I doubt making this change would do shit. It's Jump...
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    [Open Assets] Swapped Amy Aerials / Spring Frames allow hammer

    I can see where you're coming from, but I still think you're completely wrong. There's no reason to classify hammer as "a weapon". Her twinspin is still an "midair ability". There's no reason to have weapons mapped to their own button.
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    Yoshi

    Can you give Yoshi the ability to swim? I'm pretty sure he could swim in most if not every game he was in.
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    [Open Assets] Swapped Amy Aerials / Spring Frames allow hammer

    I'd prefer her always use hammer by pressing jump, and her shield ability is always spin. Why should she use a different button for shield abilities than the other 5 vanilla characters. It makes sense that her hammer would be jump in midair, since sonic's thok is jump in midair, tails flight is...
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    Spectorious's spectoriously shit shitshow

    UwU another water stage. Can't wait to explore all of it. Visually and aesthetically both of these look amazing!
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