I'd argue that whatever pv2 described it as didn't count, since Rob was then-server owner and making the call. If Rob intended it to be temporary, he should have said so himself.
Complete transparency is pretty important when making a big decision like this. I'm sure Rob understands that very...
That is not the crux of the problem here, mate. He is inordinately hostile apropos of nothing, especially to Charyb, and we've got no obligation to listen to someone who won't show her the respect he apparently thinks his feedback deserves.
You're displaying about as much accountability as he...
Something I didn't see addressed amid GFZ1 remake discussion is the primary benefit to curved slopes—they facilitate smooth turns that can be accomplished without needing to change your directional input and camera at the same time. It's much more comfortable than flipping your camera 180...
Everything you sent in the SRB2P thread, DM included, was so dripping with confirmation bias I'd swear Ring Racers killed your grandma. You wanted it to fail because reasons, and you both insisted the faked message from Charyb was real and ran with the notion that Glaber was banned for disliking...
Blind searches work fine in a linear game where finding hidden boxes is a simple matter of paying attention to your surroundings, doing it without an aid is much less feasible in SRB2 sadly.
My suggestion would be to have a "Box Emblem" that rewards breaking a certain number akin to the Ring...
If it makes any difference, the subtle mechanics are pretty straightforward--the slide is simply faster if done immediately after landing from a jump, as are the jump and spin if done during a slide. You've already implemented the high jump from the slide, so you're some of the way there!
I played with this for a bit and I've a few questions (mb if these have been answered elsewhere in the thread, I skimmed through it)
Will the faster-spin-after-a-slide and faster-slid-after-a-jump be implemented? I consider those very important to Crash's flow.
Death Tornado only seems to work...
Mornin' lads, longtime player finally making a foray into modding.
Here's a new badnik: the Rhinotank from Sonic Adventure 1. An ill-tempered bloke who keeps an eye out for intruders, then rams into them horn-first! Big thanks to Logan8r for coding his behaviour in!
Footage captured by...
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