Tested this out on a server and I noticed some things that might need looked at.
When water muffling is on, going underwater in a stage that has custom music just completely removes the music track
Having a bubble shield with coronas turned on "Most" causes a lot of resyncs for some unknown...
Changed how the "papersprites" command works. Now it also affects Paper Mario. This makes it so now Paper Mario isn't forced to use paper sprites. The command still affects other characters
This is an issue with friendlyfire being on. You need to turn it off. I've tried fixing that issue multiple times but with 0 luck. Friendlyfire doesn't get reset back to "off" when restarting the game so that's the issue you're having
Splats Bounces Into Action!
Image Source: https://sonic.fandom.com/wiki/Splats
"A badnik... As a character...? What's so special about Splats?"
Well I'm glad you asked! Allow me to tell you all the wonderful and totally cool things that Splats can do!
Gameplay Mechanic:
Bunny Hop
Being a...
Posting a Day 1 update not only to bump this to the top, but also because I've made various changes that... I honestly don't remember. I'll write the ones I DO remember but there might be a few more that I'm simply forgetting at this moment.
Fixed general sprite issues
Hammers no longer hurt...
Making the jump from 2.1, Paper Mario has finally entered the scene.
For those that have not played him in 2.1 and are unaware of his moveset, here is a rundown of what you can expect to see within the mod.
Ability 1: Tornado Jump
During a jump, press jump again to activate the Tornado...
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