Recent content by Violo

  1. Violo

    Super Smash Bros [Wii U | 3DS]

    I like the way he's coloured and styled as well, especially in the cg art, but I feel as though his model is insanely incomplete. I dunno, a lot of him seems quite jagged on his model and some of the freezes for his animations just look a bit unnatural. Maybe they're still doing work on the...
  2. Violo

    General project screenshot/video thread

    @CoatRack: I look at this and think it would benefit heaps from 2.1's LUA scripting. You guys developing it for 2.0 or are you planning for 2.1?
  3. Violo

    Yet Another 2.1 Update

    Hey, quick question, since I'm unsure of the answer. When is the first 2D section in SRB2? Because if it's Egg Rock Zone, it would be difficult to learn on the spot the rules of 2D and that. I know it would be quite quick, but even a brief touch on it in another zone would be enough.
  4. Violo

    Yet Another 2.1 Update

    Speaking of which, is there any plan to replace the render with a drawing in the characters' style? Even if that was just a trace over the render, that would be okay in my book.
  5. Violo

    Let's debate GFZ! (Split from "Yet Another 2.1 Update")

    I'll restate my point just in case it was missed. Would the use of GFZVINES of a recoloured GFZINSID help in distinguishing the various walls within the caves and to mix things up?
  6. Violo

    Let's debate GFZ! (Split from "Yet Another 2.1 Update")

    I meant the grass, I realise there's no corresponding flat. Though I thought there was for a bit, but I got that mixed up with SA CEZ texture set.
  7. Violo

    Let's debate GFZ! (Split from "Yet Another 2.1 Update")

    To be honest, I don't really see how this is subtle. I find trying to combine the two sets of textures strange and unnecessary, especially since GFZROCK2 doesn't really match with GFZFLR02 in my eyes. Would something like GFZINSID with GFZROCK's colours work for walls on platforms within the...
  8. Violo

    Yet Another 2.1 Update

    Well then, might as well repost the rest of my post that wasn't relating to GFZ then...
  9. Violo

    Let's debate GFZ! (Split from "Yet Another 2.1 Update")

    With all this work every zone is getting, GFZ is becoming more and more bland and dull. It's almost sad in a way. Are there any plans to adding maybe one more texture for GFZ to use for variation? Or will it just stay as it is graphically? And yeah, I also second the skybox for THZ2 looks a bit...
  10. Violo

    Sonic Lost World and Mario & Sonic at the 2014 Olympics Games

    I find the second one Sonic looks out of place because the background almost looks like Kirby's Epic Yarn etc. But other than that, the visual design I agree look really well done.
  11. Violo

    Super Smash Bros [Wii U | 3DS]

    Where do we see that his Front Smash attack deals 'significantly more' damage than others? The only time we see this attack deal auto-KOing amount of damage is in the trailer, where pretty much all of his moves do that sort of damage. The lack of UI also prevents us from knowing. One more...
  12. Violo

    Super Smash Bros [Wii U | 3DS]

    What grounds do we have to say they're OP? The weight of those moves in the trailers could have been done to those at high percents since we never saw the UI in those.
  13. Violo

    Suggestions

    To reference what Rob said above, the current state of dynamic 2D mode (ala NiGHTs mode) isn't designed for normal play. It would require a lot of work to fix the system they already use to make dynamic 2D possible right now. For example, if you were to go too fast, I'm guessing you could...
  14. Violo

    Even More 2.1 Preview Screenshots

    They represent two of the five emblems you can find in each level with any character. Edit: Oh yeah and to be honest, I think the picture of the 'enemy' (didn't even know that was what it represented...) makes even LESS sense than the '100'. The fact I had no idea what it meant may be a...
  15. Violo

    Even More 2.1 Preview Screenshots

    This is a really crazy idea; but what if a symbol of certain meaning can be added at the end of a stage next to the SCORE at the end of a stage (maybe near the enemy bonus?). If you do that, then you can use the same symbol for the emblem. If you make the player associate with that symbol early...
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