This contains the Pk3 file that includes Tumbleweed Valley Zone - as Mapj9. This is an original circuit map that is 4 laps long. This map also has support for Circuit Redux.
This is my first ever attempt to build a map from the ground up (As Sunken Cave was a conversion of a 2.0 map). Feel free...
Ported with permission given by Kuba11, this is a port of the 2.0 Circuit level - Sunken Cave Zone to 2.2 with a few added features (Such as a finish line and support for Circuit Redux).
This is my first attempt porting something, so feel free to tell me what to improve upon.
Change log...
Map has been updated!
Thanks to LeonardoTheMutant, for helping me, the map should now lag less with a visual bug where your character disappears should be fixed.
2.1 is a minor update - where I changed the location of the third checkpoint, reduced a couple of monitors at the bottom path and added a gold monitor at the bottom path.
There's no WAD/Pk3 I'm aware of that adds him to the game in 2.2.
Wouldn't be surprised though if an earlier version of SRB2 had a Shadic. The only issue is those the older the srb2 version the harder to get mods for it since those download links are typically dead.
I'm not a member of the Discord server, actually. I should really join it though.
There were plans for a slope before the quicksand but I discovered that due to how slopes work, you could just jump over the quicksand. But I agree that the map could have been less flat.
I've honestly haven't...
This contains the Pk3 file that includes Tumbleweed Valley Zone - as Mapj9. This is an original circuit map that is 4 laps long. This map also has support for Circuit Redux.
This is my first ever attempt to build a map from the ground up (As Sunken Cave was a conversion of a 2.0 map). Feel free...
Mine is the reference to the error within a pretty early SRB2 version of the intro where it said "Only one person can save Mobius from being destroyed... One hedgehog namely Sonic Robo Blast II".
Ported with permission given by Kuba11, this is a port of the 2.0 Circuit level - Sunken Cave Zone to 2.2 with a few added features (Such as a finish line and support for Circuit Redux).
This is my first attempt porting something, so feel free to tell me what to improve upon.
Change log...
I feel like giving Amy a spindash and a rolling jump makes Amy a lot less unique. Amy's hammer gives her extra range and she fills the niché of a supporting character in Multiplayer due to her pity shields. I personally think Amy was made for people who wanted something different in their...
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