Requiring you to enter a code when logging on from a new device is the entire point of 2FA, so disabling that is the same as disabling 2FA entirely. You can do that in the site settings.
That said, you should be using app-based 2FA rather than email-based. Download and set up Authy on all...
The end segments of both Arid Canyon 1 & 2 are slow and boring once you're good at them (with the additional problem that the end of Arid Canyon 1 is too difficult for new players). In my replays SRB2 I tend to pause the game when I reach the pulleys / mine carts and use Level Select to skip to...
I easily consider it the best, and the gap between it and 2nd place grows more and more depending on how broad your definitions are (e.g. are mods included? Is SRB2K considered a mod or a separate game? etc.)
A mod that happens to be worked on by many people who also work on main SRB2.
The distinction between "official content" and "fan content" is kind of weird when the whole thing is a fan project in the first place, but ultimately the only things that are official offical is the stuff that you...
Nope. It also doesn't even make sense to "keep your progress" when a bunch of the levels will be different.
Mind you, the next major version won't be released for years.
I do think SRB2 could use more short setpieces. It's the biggest thing that's missing from SRB2's levels compared to the classic 2D games. There are a handful of the them throughout the game (the springs at the beginning of GFZ2, the big hill also in GFZ2, the giant spring across the map in...
I actually didn't know that Google Forms allowed responders to upload files as a possible answer to a survey question. So... neat. I might use that in the future for stuff.
That's one good thing to come out of this thread I guess.
Because I love 3D platformers, and SRB2 is the only one that combines strict obstacle-course platforming challenges with the open-world-lite level design of collectathons. Sometimes other games insert a linear platforming section in a middle of an open world, such as in Bowser's Fury. But SRB2...
The "X" actually stands for 10. Like with the iPhone X and Windows 10, we're skipping the intervening numbers in a mad rush to get to the cool number ten.
Zaxel's Thunder Yard by Zaxel
Ante-Station Zone by Twins'R'Okay
Hollow Hill Zone by Othius, Inazuma & Spectorious
Abyss Caverns Zone by yyeellooww7
Lava Temple by Vixuzen
Ridge Rapids Zone by particle
Mercury Mine Zone by Rexeljet
Teal Tundra Zone by SunCyclone
Falcon Emissary Zone by InferNOr...
There wasn't some big breakup. Throughout the 2000s he just did less and less work on SRB2 until he was doing no work. He still posts in the Discord server (under the name CaptainAwesome).
Despite Egg Rock being famous for its difficulty, I think it should be easier than Dark City and Grand Eggship (whenever they get made) and it should focus much more on spectacle than anything else. SRB2 is such a challenging game for new players already and I think it'd be a better experience...
Multiple big updates are still planned. This game is still a decade or more away from completion, unless development speed has increased from its previous rate.
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