Recent content by TSHYGUY

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    Nu Angel Island Zone - Act 1

    Map crashes for me in the latest version of srb2
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    Jeck Jims' 2.2 3D Models

    I'm getting this issue too... it seems to be caused by whatever trickery the creator of the Yoshi character did to make the shoes change to a complementary color depending on the color you choose, which is why its an orange Yoshi when your green. I wonder if this means that this type of trick is...
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    [Character] Chrispy Chars

    Yo, I think your latest upload is in the wrong format
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    SRB2 Uncapped

    I've noticed dome sprite jitter on effects like spindash trails and the super sonic after images. also, with espio when he starts changing colors the color changing sprites seem to move faster than him appearing like they are drifting away from him the faster he goes
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    The Werehog v2.3

    I second this, a toggle would be much appreciated.
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    Jeck Jims' 2.2 3D Models

    I finally managed to get it in a gif but its that flicker right as Tails starts flying.
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    Jeck Jims' 2.2 3D Models

    Hey, is anyone else getting these weird 1 frame flickers when playing with models where it looks like a portion of the model stretches off for a single frame? it doesn't seem to be affecting game play but I wish I knew the cause. I also wish I could get a screenshot but it seems to happen at...
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    [Open Assets] sloperollangle: Character Rotation on Slopes

    Just downloaded 2.2.1 and the latest version of this and I'm still getting a "Please download Fickle's viewroll EXE or a newer version of SRB2" error message. Some help would be very much appreciated. At least point those of us that are lost on this in the right direction...
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    [Open Assets] sloperollangle: Character Rotation on Slopes

    Interesting, because I just downloaded the latest one from the MB and I'm getting the same error as the previous dude so if someone could explain to me what's wrong that'd be a big help.
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    Control feedback thread

    it makes the camera always focus on the player, so it never leaves the player's "orbit". So looking down would move the camera up to look directly at the character from above and looking up would make the camera get right behind the player facing up.
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    Control feedback thread

    To me the 3 must-haves for controller options are 1. A button that snaps the camera behind where the player is facing. (Like the bumpers in Mario Odyssey) 2. Characters with abilities that launch them forward should at least have an option to have the way they're facing be the direction the...
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    Unofficial v2.2 Discussion Thread

    I still don't see a reason not to make it an option, even if its 'the best way to play" and apparently somehow "a steeper learning curve" that "doesn't hinder the player" if that's how you feel about it fine, but make it default and have analog as an OPTION. most of the people that would have...
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    Unofficial v2.2 Discussion Thread

    If you can find a way to make analog comfortable with a CONTROLLER i'll give you a flippin' Nobel prize. like how are you supposed to micro manage the camera with the right stick while also Staunchly saying "get good" or "get used to it" is the absolute wrong way to do this. As someone that has...
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    [Open Assets] Kart Megamix Themes (Cactus Fix)

    hey I'm also having the same problem as kurobutt.
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    [Open Assets] SA1-style HUD

    YO, What's that Sky sanctuary/Mecha Sonic screenshot from?
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