Recent content by tertu

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    [Open Assets] Lightweight high-quality RNG (LRNG)

    tertu updated Lightweight high-quality PRNG (LRNG) with a new update entry: Version 1.1 Read the rest of this update entry...
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    [Open Assets] Lightweight high-quality RNG (LRNG) - Version 1.1

    Name change, also new functions: LRNG.Shuffle and LRNG.GetBits.
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    [Open Assets] Lightweight high-quality RNG (LRNG)

    It's a random number generator library. It doesn't do anything on its own but if you need an additional random number source for any reason, you can use it. The main advantage it has over some older libraries is that it's way higher quality, but it isn't the only high-quality one by any means.
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    FlowerRNG (Discontinued)

    tertu updated FlowerRNG with a new update entry: Discontinuing development in favor of FlowerRNG Lite Read the rest of this update entry...
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    [Open Assets] FlowerRNG (Discontinued) - Discontinuing development in favor of FlowerRNG Lite

    I will no longer be updating this library. Any future development will be on FlowerRNG Lite, which is probably more useful and is more efficient. In the near future I will migrate the missing functions in this library to an optional extended set of functions for FlowerRNG Lite, with the...
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    [Open Assets] Lightweight high-quality RNG (LRNG)

    tertu submitted a new resource: FlowerRNG Lite - Minimalistic RNG implementation Read more about this resource...
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    [Open Assets] Lightweight high-quality RNG (LRNG) 1.1

    This library (LRNG for short) is a minimalistic, high-quality RNG library that you can incorporate into your own code. It is based on the SFC32 PRNG algorithm, which passes rigorous statistical tests while still being very fast. It is designed to be simple above all else: there are no...
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    FlowerRNG (Discontinued)

    Nope, it's literally just a random number generator library. It doesn't do anything on its own, but you can use it in a mod you make if you need an RNG where you're allowed to set the seed.
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    FlowerRNG (Discontinued)

    tertu updated FlowerRNG (fka XRNG) with a new update entry: FlowerRNG 2.0 released Read the rest of this update entry...
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    [Open Assets] FlowerRNG (Discontinued) - FlowerRNG 2.0 released

    After almost a year, I have finally updated FlowerRNG. The work was done a few months ago, I just did not get around to it until now. Changes since XRNG v1.0 To prevent name conflicts with another similar library called XRNG, the name has been changed to FlowerRNG and the library is now in the...
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    FlowerRNG (Discontinued)

    So I just realized there is already a resource out there called XRNG. To be clear, this is  not a reimplementation of that library or in any way derived from it, I started this library about a year ago but shelved it until recently. I will be renaming this.
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    FlowerRNG (Discontinued)

    tertu submitted a new resource: XRNG - Seedable random number generator with extra features Read more about this resource...
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    [Open Assets] FlowerRNG (Discontinued) 2.0

    This library has been discontinued. I recommend using another library, such as my FlowerRNG Lite instead. FlowerRNG is a revamped version of my old SeedRng project for v2.1 (hence the name) which has more robust random number generation and is also simpler to use in a correct way. It lets you...
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    [Open Assets] SeedRng: seedable pseudorandom number generator

    r2 is now available. This improves the seed extension code and provides more robust checking to ensure networked states aren't modified where they shouldn't be.
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    [SUGOI 2] Oh My God! It's Joseph Joestar In SUBARASHII: X-Mas Mode In July

    I haven't finished this yet, but so far my biggest issue with this pack stems from the number of slope-based structures that appear to have been designed based on how the mappers thought SRB2's slope physics should work rather than how they actually do work. The first level in the pack has a...
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