In that case, let's agree to disagree then. Also thanks for mentioning the pit room with laser walls. I forgot about them and their cruelty.
Still, you asked to mention a platformer that doesn't teach playing making you lose : Mega Man in most case. The exceptions I can think of are the wall...
Can we return on topic please ?
This is not the "what are you controls setup/playstyle in SRB2 ?"
I don't want relevant posts to the actual topic to be flooded.
Okay here is what I gathered so far. Keep in mind we are thinking of first time below average player using Sonic :
ACT 1
I played through the left path, so I don't know much about the right path (yet).
_ Left path 1rst room : Snail shooting in a crushing/pit falling room. Too much.
_ Left...
I don't like modern Sonic games, I thought my reference to classic ones were clear, from my past posts. I even cited Sonic 1 Scrap Brain Zone which I think was more successful than Egg Rock Zone. Please read my last wall of text the previous page.
Yeah I think maybe the concentration of death...
You don't fear the result of the lack of margin for error with so much instant death ?
I have one mild example : in ERZ Act 2 there is a room where, in order to continue you have to activate walk on a button to open a door. In order to do that you have to enter a platforming room which guides...
Okay, thanks you as well.
But please don't argue. I am trying to discuss game design in just a Zone of a fangame. No drama.
I hope devs actually read my last post, instead of just walking away.
-___-
We both agree that the game should increase in difficulty as the game goes on. But we don't agree about what kind of difficulty is acceptable or not.
I am very sorry, I can't agree with you on this :
"If it´s your first playthrough, you should lose at the zone."
"First playthrough" should mean...
I really hope you were joking, Mystic. I already said : I am no game designer, but you yourself, by carefully playing through the levels should be able to see its many flaws. Especially the death pits in every corner.
You said my statement is overblown, but the burden of testing and proving it...
Glad to see you have great humor ^_^
I am still hoping for serious responses though. I guess it will be more difficult today...
And in case you wanna know : Metal Sonic fits well with your tune.
Well, I am here hoping to make the creators of the game realize they have a large spectrum of skill in their playerbase.
Everyone has their perception, but there should be boundaries, it's unavoidable.
I am not naive when I say a game like Super Mario World or Super Metroid was balanced by...
Some other people complain about Egg Rock ? I didn't know.
I think Egg Rock is insane, but mostly as a normal level.
If it was an extra, I wouldn't have much to complain about it. Even if it still needs to be fixed in many ways.
I can defeat Azure Temple. I guess one day I can defeat Egg Rock too. It is still a tough Hyper level of doom, disguised as a "regular" final zone.
It is excellent in so many ways really. Except it looks more like a Brutal bonus level.
Yes it's true, especially the punishing part. Death pits...
I like playing as Tails, but this time I was doing a playthrough as Sonic.
I get you, but this is not about me. I can get better. But the game is not well balanced, because of it targeted playerbase.
If SRB2 was professional, ERZ would be like Japan Super Mario Bros 2 : mastering it it is...
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