I'm gonna start by saying that I don't think this is anywhere NEAR being finished. I also plan to add sprites that are either Sonic with a basketball for a torso, or a basketball with Sonic's limbs and face. or maybe he just stays as an orange sonic with black sneakers idfk
Ability:
Bounce up...
-Added Super Emerald sprites
Multiplayer:
Not quite happy with how the tiny super emeralds came out, but whadygunnado
-Replaced P_RadiusAttack with P_NukeEnemies
-Removed P_StartQuake, I honestly think it was redundant
-Changed "allsuperemeralds" console command's name to...
-Collecting a super emerald robs you of your ability to turn super, as intended
-fixed the allsuperemeralds console command making it impossible for you to collect the super emeralds without using the command
Sir Thoksalot updated Hyper Sonic's 8-Directional Dash with a new update entry:
Console Commands and Super Emeralds (kinda)
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-Turning Hyper now requires the player to collect seven more emerald tokens after getting all seven chaos emeralds
-Added console command "allsuperemeralds" for cheaters, off by default (duh)
-Sonic's color can be adjusted via console command "hyperskincolor"
-The hyper stars can be turned off...
I tried to script crouching, and after a while, I finally pulled it off! ATM only Knuckles (and technically Fang) has crouching sprites. I plan to let the player user their spin ability if they crouch and press jump, but I'm having trouble with that. I will also (ofc) give the other characters...
Sir Thoksalot updated Hyper Sonic's 8-Directional Dash in SRB2! with a new update entry:
Hyper stars + 2D Sections fixed
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-Hyper Sonic's colors are more in line with S3&K
-Afterimages are now colorized
-Hyper Sonic's acceleration was slightly buffed
-Fixed afterimages appearing during the transformation (I think lmfao)
-Upward dashing was lowered from 25 FRACUNITS to 20 FRACUNITS
Sir Thoksalot submitted a new resource:
Hyper Sonic's 8-Directional Dash in SRB2! - I'm surprised no one has done this yet :P
Read more about this resource...
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