Recent content by Ryanhedge1

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    What Resolution Do You Use?

    I tried 1024x768 and everything looked awful! But 640x400 looks gorgeous, I'm just hoping to find other decent looking resolutions.
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    SRB2 2.01 : What are your honest thoughts?

    I believe all in all the game came out nice. Pros: Tons of new enemies! New levels are out and seem pretty nice. So far like Simon said I've seen one new bosses added. Harder levels and new challenges. Cons: SRB2win has the opengl disabled and SRB2sdl seems unstable on my machine...
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    Hardware acceleration 2.0

    So I'm guessing we play the waiting game until someone who knows how to fix Opengl comes along? Is there any other way to make the game look less pixelated? Well 640x480 looks great! But I'm guessing it's that resolution or the 1280xdonno if I want a better looking game. Also...
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    Introduce Yourself

    Yo I'm Ryanhedge or just Hedge. I was here back in 07 and now that 2.0.1 is out I'm back to cause more trouble then I can handle! Well not really but nice to be floating around again.
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    Hardware acceleration 2.0

    Thanks, I went and grabbed both dlls. Now I'm just fighting the EXE about the DLL. Put them in the system32 folder and the srb2 folder. Alright for the sake of not double posting the SRB2sdl.exe crashes at I_startupKeyboard.. in the console. Any ideas what's wrong? Ok it crashes about 3...
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    Hardware acceleration 2.0

    Alright I must ask about this. Is there any kind of hardware acceleration in SRB2 2.0.X DX or OpenGL? Is there a build out there that we can use or even a net launcher to do this? I'm asking because the software rendered version looks pretty dang ugly to me and would be extremely happy to have...
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    SRB2 2.0.X Bug Reports (Pre-2.0.5)

    Buggy Rastar water The raster effect used when underwater will completely black out when camera gets squished by a crushing block/sector (ie: in DSZ act 2 while running through the area of nothing but crushing blocks). This causes everything but the hud to black out and the player will most...
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