I've been crashing a lot on the Equinox level pack on Shadow of Aztlan near the first town after the slope. Usually if I'm going too fast the game will sigsegv in this area for seemingly no reason, but this time it crashed just because I just retried the level in the same area.
Partly that. The main inspiration came from having to fix the spindash when 2.2 first released which was also right about the time that I unlocked Amy, and found that mindash and maxdash are both tied to her hammer height and speed, it reminded me of other acrobatic abilities that she's had in...
Android builds (and possibly other ports) should denote their status as Android builds in their version strings, this would make it easier to detect what build someone is using in lua.
I wanted to make an Android-focused accessability feature for my mod, and when I asked if there was an easy way to check if the user was using the Android port, I was told that I'd have to check for Android-specific console variables instead. I think it'd be easier to do stuff like this if...
I play keyboard only with Old Analog
Movement: arrow keys
Look left/right: W and Q respectively
Jump: D
Spin: S
C1: A
C2: F
C3: Shift
Toggle directionchar: X
Tossflag: G
Nothing new, but I've fixed the overview section with a download button.
lua
srb2 V2.2.x
gameplay modification
physics modification
momentum
superform
character: amy rose
character: knuckles the echidna
character: metal sonic
Rumia1 updated Classic.wad Returns! Classic Physics (Mostly) Recreated in SRB2! with a new update entry:
MB changeover update
Read the rest of this update entry...
Rumia1 updated Classic.wad Returns! Classic Physics (Mostly) Recreated in SRB2! with a new update entry:
MB changeover update
Read the rest of this update entry...
Hello!
4 weeks ago from the time this post was submitted, the SRB2 Community Discord server was rife with some drama.... no not that one,or the other one.. over the Thok and it's usability for beginners in the game, and whether it was going to be removed or not in later major revisions.
At the...
Do you like the classic Sonic quadrilogy? Do feel like you're walking down that giant slope in GFZ2? Do you hate having to wait what seems like an eternity while charging a spindash? Do you still just hate Sonic the Hedgehog in race and want him nerfed? Well Classic.wad is back and may be the...
Prior to 2.2, I did try and translate the physics and slope acceleration as accurately as possible (using the Sonic Physics Guide on SonicRetro) but due to acceleration being heavily tied to how well your character can climb a slope, and the fact that there are now a buttload of slopes in the...
Why not remove airdashing and homing entirely and load Classic.wad?</s>
On a more helpful note, learning how to remove the homing attack in lua is fairly simple; but making the game still perform the action you want instead of it is difficult.
Alright it has now been about another month and I have a new version!
I promise I will be adding the ability to disable and enable animations on your own but please hold out for a little while longer!
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