Recent content by Ritz

  1. Ritz

    Mystic removal discussion - The good and the bad

    Even when asked directly for feedback?
  2. Ritz

    Mystic removal discussion - The good and the bad

    With the caveat that I stopped paying attention in 2010, I personally never saw him do this. He didn't suffer fools who had no clue or willingness to improve, but he gave great constructive criticism. I remember he (I think it was him) wrote a guide to map design that was pretty formative in...
  3. Ritz

    Mystic removal discussion - The good and the bad

    Highly relatable. I LOVED being an edgelord. I don't feel I have anything to apologize for because I'm not a malicious person, I never got personal and I was only ever out to make people laugh, but I realized pretty quickly that a PHPBB forum where I have all the time in the world to craft the...
  4. Ritz

    Roach's endless sprite parade

    Hell yeah. Make the smile a frown and it's perfect.
  5. Ritz

    Ritz ground zero

    In the meantime, have some horticulture: Thanks to mazmazz for cobbling together a script for exporting vertex coordinates as thing lumps. (Epilepsy-safe version here because we can't embed webm)
  6. Ritz

    Ritz ground zero

    REQUEST: Can someone script me a NiGHTS bumper that launches the player in a jump state so they can perform an air action afterwards? Would also be nice if it shot as fast/far as a red spring. S-rank bonus if it can launch the player without changing the direction the player is facing.
  7. Ritz

    Suggestions

    Have Knuckles retain his inertia when a wall scroller pushes him off a wall. I'd also advise removing his automatic forward push when climbing up and over a ledge- the player's going to be holding forward anyway if vaulting up is their intent, but neutral air has some practical applications too...
  8. Ritz

    Wall scrolling issues

    Wall scroll effects like 503 don't account for linedef transfers while climbing. Also, texture scrolling is locked horizontally when the effect is applied to FOFs, no diagonal or vertical.
  9. Ritz

    What's strange about you?

    I literally run more than I walk and I have to move on the street to get around people. I'm obsessed with efficiency to the point where I wonder about things like how quickly I tie my shoeslaces relative to the rest of the population. Ever since I started working, this constant effort to...
  10. Ritz

    Your Personality Type

    Personality type: “The Logician” (INTP-A) Individual traits: Introverted – 90%, Intuitive – 76%, Thinking – 72%, Prospecting – 76%, Assertive – 61%
  11. Ritz

    Favorite Gametype

    CTF. Everything there is to love about deathmatch and race in one lump experience. It's too bad CTF is universally underplayed in multiplayer games in general because you need 4 players minimum, and an even number of players above that- it's virtually impossible to pull off in any game that's...
  12. Ritz

    Suggestions

    Need "Copy frontside floor/ceiling slope from line tag's floor/ceiling" actions so that we can merge FOF slopes with sector slopes.
  13. Ritz

    Root's Riveting Roundup of Stuff

    Great to see someone extending the ground level functionality of the game like this. Fonts and lines may not be as immediately exciting as gameplay features, but this stuff is really important and impressive. Great work! Can you only draw lines on the HUD, or could you also render a line...
  14. Ritz

    SRB2 v 2.1.18 Patch Update

    Parkinson's Law. Nobody could reasonably expect a team like this to stick to a predefined schedule, but as a general productivity measure, I hope the devs are at least personally setting goals and dates for themselves. You'll lose perspective of time and a sense of direction otherwise.
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