Recent content by Ricardo

  1. Ricardo

    Someone tried to... do something to my account?

    Regardless of there being a similar name or not, someone apparently typed Neo's e-mail three times to attempt to reset his password for some reason, so it certainly wasn't "an accident". However, I suspect this may be a prank (Halloween and etc.). Really, there is no point in doing something...
  2. Ricardo

    Ringslinger script not executing.

    Well, shoot. :\ I confess that I looked up this information by searching the source code, instead of following the steps I mentioned. And yes, I knew about the seesound. It's just that I was hoping TheDoctor would realize what to do by themself* using more accessible means like the SOCEditor...
  3. Ricardo

    Ringslinger script not executing.

    You can in fact replace the sound of a thrown ring without overriding the thok sound in general. Also, specific types of thrown rings have other sounds (like scatter or rail). Look in this page in the wiki for the (thrown) weapon objects, and then use the SOCEditor to find out which property of...
  4. Ricardo

    Aligning FOF textures?

    You can change the Y texture offset, but not the X offset. This is a known (and old) bug in SRB2. See here: http://mb.srb2.org/showthread.php?t=33899. - EDIT - There is a workaround you can use, though! =) Do not use the texture from the control sector of the FOF. In fact, make the FOF one...
  5. Ricardo

    Suggestions

    Eliwood, an entirely new spring object can be created from scratch via SOCs, and those can be given invisible sprites instead. However, fans are hardcoded, it seems, so the only way to make them invisible is by making them all invisible. I think this belongs to the general issue that is: you...
  6. Ricardo

    Suggestions

    While revisiting a couple of topics about version 2.1, I came across this suggestion by SSNTails regarding the behavior of pressing the jump button on a Tails with a whirlwind shield equipped, while in its panting animation after flying for too long: Is this implemented, or planned to be in...
  7. Ricardo

    USA NSA Internet exploits

    Be careful not to take everything at face value, especially if what is available to you is just the news report instead of the original NSA document. For example, "adversary" is a common term used in cryptography and internet security in general (see here), so it is possible that the original...
  8. Ricardo

    The Great Rush

    OK, that is definitely not what I experience. I don't know why that happens, or how to fix it. Anyway, at the risk of any of us being warned for hijacking this thread, I suggest you or speed2411 report this in the bug reports, if it isn't already there (I did a quick search but found nothing).
  9. Ricardo

    The Great Rush

    You're right. Brightness and gamma are not the same thing. In SRB2, however, the key F11, the "brightness slider" in the video options menu, and the command "gamma [N]", they all do the same thing: changing between different gamma levels. You said that changing the video resolution fixed the...
  10. Ricardo

    The Great Rush

    I use Windows 7, and sometimes that also happens. I found that by changing the gamma level back and forth, the colors return to normal, though. You can change it while on a map by typing in the console the command "gamma [N]", replacing [N] by the new gamma level. Alternatively, you can press...
  11. Ricardo

    Bustable walls unreliable

    As far as I've heard, this is an inherent problem with object collisions in SRB2. You say there are parts of your level that depend on the player's speed and angle coming out of a bustable wall. Perhaps you could try making the walls crumble on touch only, if that's an acceptable compromise...
  12. Ricardo

    A_RotateSpikeBall

    You have to use another action before that one to set the target. Use action A_FindTarget for example in the first state of your spikeballs (use flag MF_RUNSPAWNFUNC there as well to be able to run the action in the spawnstate).
  13. Ricardo

    Self-Conveying sector?

    Just a hunch, but are you using the CB executable?
  14. Ricardo

    Modifying Player States

    A_LinedefExecute executes the linedef executor whose tag is equal to the value of the state's var1. This means the tag of the trigger linedef, not the action one. You just need to add a trigger linedef of your choice to the control sector, which in this case can either be Once or Continuous (do...
  15. Ricardo

    Modifying Player States

    Yes, you can do that with SOCs only. However, I don't know exactly why you need to execute a script via linedef executor, since you're already taking the SOC path in the first place. In other words, why not start your script using SOC actions directly, or is that not a viable option for you...
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