Hi once again. Here's yet another patch update for everyone.
Main:
Minor sprite tweaks.
Replaced some P_SpawnGhostMobj with P_SpawnMobj along with some small edits to prevent ghost objects from getting stuck in pending removal. (This should reduce lag)
Battle:
Exhaust is reduced more if the...
RalphJeremy65 updated Gemma the Tarsier-Cat with a new update entry:
v3.0.3/BM Support v3.0.1 - Minor sprite tweaks, Optimizations and BM Adjustments
Read the rest of this update entry...
That's right, Gemma makes her return in BattleMod! However, instead of being embedded into the main addon itself, I decided to make her BM support a separate file that you have to load AFTER the main Gemma file in order for it to work.
Gemma's BM support for v3.0.x has alot of additions and...
- Updated the BikeMod script to latest version.
The file download has been overhauled once again: RCP is now split into "Main" and "Lite" editions: The "Main" edition contains both the BikeMod script itself and Gemma's support script [containing BikeMod.AddBike()] while the "Lite" edition only...
Been a while since I updated this. Now that NiGHTS Graphics have been whitelisted since v2.2.11, I figured I could drop an update that takes advantage of that.
And that's not all!
I also wanna show off some more previews of the upcoming "Deluxe" version of this HUD mod with programming by...
- Updated the Hug code so that it uses P_MoveOrigin to prevent the P_TeleportMove deprecation warning from appearing everytime you touch a player. It will still use P_TeleportMove in v2.2.10, so backwards compatibility is still maintained.
While Blake has only just recently about to pick up dev again sooner or later (not now though), Gemma's BattleMod revamp still not being finished, v2.2.11 causing one technical issue that causes the wall to resynch, the BM revamp was so unoptimized that it chugs the framerate even when BM is not...
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