Recent content by Pathonaut

  1. Pathonaut

    Mecha Sonic Revamp [BETA]

    Update: CANINE has recovered from COVID but progress on the new sprites is slow due to us having only one spriter who is dealing with irl stuff currently.
  2. Pathonaut

    Mecha Sonic Revamp [BETA]

    Updated to version 2.4.5 The Boost hover is back along with some other changes
  3. Pathonaut

    Mecha Sonic Revamp [BETA]

    I've redone the superjump so now it can be performed while moving (the window to perform it is a bit longer if you're not moving). The height you gain is now dependent on how fast you were falling. This new fix should be out soon The reason I removed the proper stomp is because I felt it...
  4. Pathonaut

    Mecha Sonic Revamp [BETA]

    Basically the superjump takes your speed prior to landing and uses that as a basis for the horizontal thrust it enacts when performed. Only I thought it was somehow a good idea to tie it to the direction mecha is facing... I'll fix that shortly Also if you're using manuel's mecha sonic model he...
  5. Pathonaut

    Mecha Sonic Revamp [BETA]

    Here's a preview of the new CSS, done by AxeCrusader! His moveset is also being polished/redone by yours truly. The new sprites are still being worked on but they should be completed hopefully sooner rather than later... A new version containing the new CSS, new placeholder sign and life icon...
  6. Pathonaut

    Mecha Sonic Revamp [BETA]

    Here's an image of the updated sprite as of today. Keep in mind we're still working on it. Also for the next release, the Drop Dash has been removed but you no longer immediately uncurl from a hover.
  7. Pathonaut

    Mecha Sonic Revamp [BETA]

    If any of you have experience in spriting, we would love your help trying to get the new sprites finished! You can contact CANINE on Discord (#3432) if you'd like to help.
  8. Pathonaut

    Mecha Sonic Revamp [BETA]

    The hover glitch has been fixed now, and the not curling while super-hovering is actually intentional (the current sprites used of course are placeholders). I plan for the dashmode runframes to be recycled for his hovering while super (also for use when going above your normal top speed IE...
  9. Pathonaut

    Editing WADS with SLumpED

    Whenever I edit ANYTHING in the wad, the section with the modified thing(s) will turn red and becomes a completely white Sonic. I read everything in the wiki but it didn't help In this picture, I edit the acceleration from 44 to 43...
  10. Pathonaut

    Editing existing addons; need help!

    I'm trying to edit values (runspeed = 35) of the addon using SLumpED. However, it only crashed when it had a socced ability...
  11. Pathonaut

    Soc Editor; PLEASE HELP!

    So; say I set up soc editor (select file etc), then I click set thing(s), I get this runtime error. Does anyone know the answer to this problem?!
  12. Pathonaut

    Editing existing addons; need help!

    Whenever I edit ANYthing in the wad, ingame, the character goes beserk flashing various sprites.
  13. Pathonaut

    Can't join netgames! Please help!

    Whenever I click "Join game", it always tells me that it can't connect to the master server! D:
  14. Pathonaut

    Easiest thing to create for SRB2

    I'd hate to be a noob but what's a PassKey wad?
  15. Pathonaut

    Easiest thing to create for SRB2

    I have a feeling that it will be maps.
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