Bubsy the Bobcat Claws into SRB2!
Bubsy the Bobcat returns from 2.1, with his infamous quotes and dialect. Despite being a joke character, there is a bit of a fun / challenge element to him.
Abilities & Important Notes:
1.) Float
Pressing jump while in air allows Bubsy to spread his arms...
Ever get tired of seeing that old capsule at the end of a boss? Yuck! We are in 2.2, so we need a cooler, more slick looking capsule. Also, wat? The old capsule just raises from the floor randomly?? Not here! Here the capsule is raised up by an elevator platform from below, isn't that...
Hello everyone; its your friendly neighborhood creepy old guy who sleeps on the sidewalk! Here with a port of my very, very old mappack that I made back in the day featuring: Splash Hill Zone, Manray Zone, and Glyphic Canyon!
Splash Hill Zone for those of you who don't know, was my very first...
Its alright, all is forgiven. The thing that irked me was how you were asking for credit, and all the big youtubers were crediting you as the creator of the entire wad, which felt like you have stolen something from me. You can always approach me in the future and ask for stuff to be ported; I'm...
Hello everyone; its your friendly neighborhood creepy old guy who sleeps on the sidewalk! Here with a port of my very, very old mappack that I made back in the day featuring: Splash Hill Zone, Manray Zone, and Glyphic Canyon!
Splash Hill Zone for those of you who don't know, was my very first...
Ever get tired of seeing that old capsule at the end of a boss? Yuck! We are in 2.2, so we need a cooler, more slick looking capsule. Also, wat? The old capsule just raises from the floor randomly?? Not here! Here the capsule is raised up by an elevator platform from below, isn't that...
Green Hill Zone from Sonic 1, recreated for SRB2!
So, one day on discord I got talking with some people, and we got into the discussion of cliché levels and characters, and Green Hill Zone was brought up as one of those levels that were always remade / ported, etc...
But then I noticed... I...
Ok, reply time:
@Rumia1: glad that the script exists in the first place :P
Sure, I'll change the sound.
Spinning frames are being done, but hanging / running aren't needed. Hanging and hurt are pretty much the exact same thing, so no point in adding adding hanging when hurt does just fine...
Funny thing is, the graphics on the Gamecube could have kept the lighting and the look that the Dreamcast had. I mentioned that I had the prototype, and one of the controls the player has is the ability to (not even joking) switch between dreamcast and SADX lighting. The water looked like the...
O I thought it was without animations because it was t-posed
What you could do then, is take the md2, segregate the coloured parts into meshes, reduce the poly, when it looks like shit simply remap the colours (through the meshes that are made based on the old colours), and boom.
Because my...
@Virt yeah since it uses extra sprites that aren't really part of the character, it needs a different model altogether. So make a normal md2 like you would any other object, make the sufficient amount of frames for it, and simply make it over CSTM, that being the name of the shadow skate frames.
Hate to backseat moderate, but rn his main focus is 06, requesting models at this point when he is looking for feedback or suggestions for his 06 project seems kinda pointless. He said he cannot make Sonic R / Jam md2s (well, he can but he prefers rigged models) because those models didn't have...
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