Recent content by Nero1024

  1. Nero1024

    [Open Assets] Spyro the Dragon

    Not every badnik can't be killed with fire, some need charging or headbashing. Spyro has a headbash move that you can use to attack enemies; press custom2 while in the air, it's fairly effective against those crab badniks.
  2. Nero1024

    [Open Assets] SRB2 Battle! Multiplayer Gameplay Mod

    The changes to Community Edition were been rolled into Battlemod V9.0 IIRC.
  3. Nero1024

    [Open Assets] Spyro the Dragon

    I'm as clueless as everyone else as to what's up. The download should have a standard .zip file that can be opened directly in Windows Explorer.
  4. Nero1024

    [Open Assets] Spyro the Dragon - v3.8.4 Minor Update

    Yet another minor patch update to fix some issues that I've noticed. CL: Superflame fireballs will now destroy spikes. Superflame fireballs will now destroy bustable walls. Fixed some issues when Spyro has the Fire Flower powerup and certain shields. Made it so that Spyro cannot use his breath...
  5. Nero1024

    [Open Assets] Spyro the Dragon

    Nero1024 updated Spyro the Dragon with a new update entry: v3.8.4 Minor Update Read the rest of this update entry...
  6. Nero1024

    [Open Assets] Spyro the Dragon - v3.8.3 Minor Update

    A minor update with some tweaks and minor fixes. CL: Rebalanced supercharge damage. Bosses won't be insta-killed, instead supercharging into bosses does 2 damage. Fixed some issues with Spyro's breath attacks with shields while Super. New CSS Pic.
  7. Nero1024

    [Open Assets] Spyro the Dragon

    Nero1024 updated Spyro the Dragon with a new update entry: v3.8.3 Minor Update Read the rest of this update entry...
  8. Nero1024

    [Open Assets] Spyro the Dragon - v3.8.2 Hotfix Update

    Some hotfixes, especially with Spyro's flames harming players in CobaltBW's (as of this writing) unreleased Chaos gamemode. CL: Fixed a LUA runtime error related to a missing player mobj check. Fixed Spyro flames harming allies in Chaos gamemode.
  9. Nero1024

    [Open Assets] Spyro the Dragon

    Nero1024 updated Spyro the Dragon with a new update entry: v3.8.2 Hotfix Update Read the rest of this update entry...
  10. Nero1024

    [Open Assets] Spyro the Dragon - v3.8.1 Semi-Hotfix Update

    Apparently hooking "MobjThinker" to all objects can get really expensive really quick. Esp. in massive stages w/ massive amounts of active objects (I'm looking at you Hollow Hill >.>). This update should mitigate those performance issues. CL: Fixed some performance issues related to windthrown...
  11. Nero1024

    [Open Assets] Spyro the Dragon

    Nero1024 updated Spyro the Dragon with a new update entry: v3.8.1 Semi-Hotfix Update Read the rest of this update entry...
  12. Nero1024

    Official Level Design Contest 2021: Round 1

    The abort-level button should probably be a combo of FIRE+FIRENORMAL+TOSSFLAG or a cvar to mitigate conflicts with some custom characters or any clowns that enabled ringslinger.
  13. Nero1024

    [Open Assets] Spyro the Dragon

    Nero1024 updated Spyro the Dragon with a new update entry: v3.8 Update Read the rest of this update entry...
  14. Nero1024

    [Open Assets] Spyro the Dragon - v3.8 Update

    A little something for the Spyro Community Day I guess. Mostly balance changes relevant to Battlemod along with some polish. CL: Nerfed Spyro's breath attacks: Firebreath: Has a slight windup. Travels slightly slower. Lower range. Increased cooldown, esp. when carrying a flag. Superflame...
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