Recent content by Mr. McScrewup

  1. M

    Pac-Man

    Since it keeps getting repeatedly asked about, I'll answer the 3D model question. I created the sprites and 3D model for an earlier version of this mod. I'm assuming that somewhere along the way, as this mod was updated, that compatibility with the model broke. It likely broke the moment they...
  2. M

    3D model rotating incorrectly in NiGHTS special stages

    Adding the SPRTINFO lump (which I've never heard of until now) fixed the problem, and I'll pass the info onto him for the final product. Thank you, this was a big help.
  3. M

    3D model rotating incorrectly in NiGHTS special stages

    I do not expect to receive help for this problem due to my past actions, but I have run out of options. I am currently working on a 3D player model for someone else, and have ironed out every problem except for one. In the NiGHTS stages, the model rotates on the wrong axis. For example, instead...
  4. M

    [Open Assets] Beta NiGHTS [1.1 NiGHTS] (v1.2)

    These are the NiGHTS Sprites that were officially used in SRB2 Kart's bonuschars from versions 1.0.4 to 1.1. As of 1.2, they have been replaced, so I have decided to revert this back to the separate WAD that it once was for whoever prefers these sprites. This is both the last contribution I will...
  5. M

    [Open Assets] segachars.pk3 - The Extra SEGA Characters Pack

    segachars.pk3 is a package of additional SEGA IP characters to complement the bonuschars.kart file that comes with the game, for those of you who want SRB2 Kart to be a little more like SRB2Kart & SEGA All-Stars Racing. This was a concept I had wanted to realize for a while, however a number of...
  6. M

    [Open Assets] AoStH / DiC Tails

    If you've ever missed Tails's older design from the cartoons, with the tanned fur, do I have the PK3 for you. As is often the case with clone characters, DiC Tails's stats are identical to his canon counterpart, with 2 speed and 2 weight, you'll get a lightweight character with great handling...
  7. M

    [Open Assets] Pac-Ghost (v1.01 PK3)

    I was inspired to make this after seeing FabulousNinji's Pac-Man, despite having never actually played SRB2 Kart prior, and not even having played SRB2 at all in years. Making separate characters for Blinky, Pinky, Inky, Clyde, etc. would be silly, so instead we have this one nameless, generic...
  8. M

    [Open Assets] Beta NiGHTS [1.1 NiGHTS] (v1.2)

    I've updated this to exist on its own alongside the new sprites used in SRB2 Kart version 1.2. This will be the last direct interaction I make with the Sonic Robo Blast 2 Kart community.
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    [Open Assets] segachars.pk3 - The Extra SEGA Characters Pack

    I have added a variant of segachars.pk3 that omits Reala from the pack. This is for any server that would want to host this alongside CCCP, while also wanting to avoid a version of Reala that clashes stylistically with Chrispy's NiGHTS sprites. Further updates are extremely unlikely. This will...
  10. M

    [Open Assets] segachars.pk3 - The Extra SEGA Characters Pack

    segachars.pk3 is a package of additional SEGA IP characters to complement the bonuschars.kart file that comes with the game, for those of you who want SRB2 Kart to be a little more like SRB2Kart & SEGA All-Stars Racing. This was a concept I had wanted to realize for a while, however a number of...
  11. M

    [Open Assets] Ristar

    It's Ristar, the Shooting Star! From that one Genesis / Megadrive game! That one which keeps getting re-released but never officially acknowledged otherwise! Ristar is fast. Very fast, with the highest possible speed value of 9, but it also means your acceleration isn't very good. It'll take a...
  12. M

    [Open Assets] AoStH / DiC Tails

    If you've ever missed Tails's older design from the cartoons, with the tanned fur, do I have the PK3 for you. As is often the case with clone characters, DiC Tails's stats are identical to his canon counterpart, with 2 speed and 2 weight, you'll get a lightweight character with great handling...
  13. M

    [Open Assets] Vectorman

    Hot of the heels of Pengo, made in a sleep-depriving burst of motivation, I present you with the orbular peace-keeping robot, Vectorman. With a value of 7 for both weight and speed, Vectorman controls a bit sluggish, but compensates for that with very good top speed and drift-boosting power, in...
  14. M

    [Open Assets] Pengo

    Here's one of SEGA's oldest characters to join the race. From the 1982 arcade game, it's the block-pushing penguin, Pengo! He carries both 4 weight and 4 speed, which makes him a bit on the lighter side, favoring acceleration over maximum speed and raw drift power, but without going too far...
  15. M

    [Open Assets] Beta NiGHTS [1.1 NiGHTS] (v1.2)

    I've given NiGHTS's sprites various facelifts, and adjusted the speed value from 6 to 7. Unless I figure out a good implementation of that two-layer sprite palette script that the Mario and Kirby WADs use, this will likely be the last update I make to it.
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