Recent content by Morphized

  1. Morphized

    Classic-inspired Spindash

    Parts like this worked in the classics because the crouch existed, so you could halve the character hitbox without having to jet forward immediately afterward
  2. Morphized

    [Open Assets] Halfpipe Utilities

    Since the player movement on slopes is predictable, maybe you could just make it dependent on the player movement vector projected onto the wall being above a certain magnitude?
  3. Morphized

    favorite sonic ability?

    I'm basic; I'd go with the roll if that counts
  4. Morphized

    rphys

    I think it does that by default because there's not much vertical traversal in the base game. Doom maps are wide and short, with floors over floors being a) relatively new, and b) really hard to implement beyond more than two levels. Halving the vertical momentum is a good way to make the player...
  5. Morphized

    How can i get 3D Models on Sonic Robo Blast 2 Kart on Linux?

    I don't know how to write a models.dat file, but Jeck Jims has one that you can copy, and if you follow the instructions on the Jeck Jims models addon page, with the appdata folder replaced with ~/.var/app/org.SRB2.srb2/.srb2, it'll work.
  6. Morphized

    How can i get 3D Models on Sonic Robo Blast 2 Kart on Linux?

    If you can't see these folders, press Ctrl-H. If that doesn't work, there's an option in one of the menus to show hidden folders (they all have . at the start of their name)
  7. Morphized

    Horizontal wallrunning

    You could detect linedefs in regards to player location, but that could be slow. Halfpipe Utils does it by detecting forward momentum vs vertical momentum. A much bigger problem is that you wouldn't be able to tell if the player is in a launch or run state when touching a wall, because the...
  8. Morphized

    2.3 Discussion

    Given just how much of these characters are composed of circles, we could skip having to make some of those angles by using rotation
  9. Morphized

    SRB2 on Retroid Pocket 2+ and other "emulation handhelds"

    Does it have about 200MiB of free RAM? If it does, it can technically run this.
  10. Morphized

    Green Hill Remake & Marble Zone Remake

    Try not to make things too detailed, because that can lead to the low-poly-high-texture problem
  11. Morphized

    Suggestions

    On that note, a scaling abstraction to scale different sprites in an object at different times would be cool
  12. Morphized

    [v1.4] Unofficial Level Design Collab: Spring 2022

    Did you guys intend to take advantage of wall running in a few of the maps? Everglade Garden, Hydro Altar, and Dwarven Fjord all have areas where you can use the mod to gain height and speed using the mod.
  13. Morphized

    [Open Assets] Halfpipe Utilities

    This mod is a real game changer for SRB2 modding (and gameplay) in general, and I'm so glad that out of all the wall-run mods being developed one is finally released. I did find two issues playing around with it though (these are the only non-visual issues I could find): 1: When gravity is...
  14. Morphized

    What's In Store For v2.2.10(Back Open)

    Technically, with a little bit of sprite rotation and complex scaling (now completely supported!), you would just need to add two new angles to the list, and a circle could be used as a placeholder sprite if those angles aren't present.
  15. Morphized

    What if we gave Sonic no ability?

    Of course, there's always just making the thok chargeable/aimable.
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