Recent content by MDave

  1. M

    SRB2 Ports list (outdated)

    Thanks for the indepth explanations! It's quite unfortunate that there seems to be nothing that can be done though (in software rendering anyway) to help increase performance, due to the nature of the engine. Any possible reasons why the menus are slow to render though? (PSP version). If time...
  2. M

    SRB2 Ports list (outdated)

    Hold on a second there, I know what I'm talking about. Level size should only concern RAM, not the FPS. If your talking about how wide open some parts of the level is, THATS where mip mapping would help, which is what Quake engines do to help with rendering large open spaces and generally...
  3. M

    SRB2 Ports list (outdated)

    Thanks for an updated build with the fixes! But man, I'm with Chaos on this one, the frame rate is getting noticeably worse each release. There is something going very wrong somewhere, because I don't think it should be running this much slower after fixing the crash bug. Even Quake in software...
  4. M

    SRB2 Ports list (outdated)

    Long time lurker, but I had to register to comment on this: There is a version of PSPLink that works with the PSP Slim. I know because I used it on my slim to develop Kurok :) Can't quite remember where or how, cause it's been a while since I developed on the PSP, but the ps2dev.org forums are...
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