Recent content by Logan McCloud

  1. Logan McCloud

    Logan McCloud's WIP Thread

    The feedback I've gotten from people who see my process is that my textures do a lot of the heavy lifting. I'll let you guys be the judge of that: As far as polycounts go, it's worth noting that Mario's model (not including extras) in Mario 64 is 752 triangles. This Sonic here is only 758...
  2. Logan McCloud

    Logan McCloud's WIP Thread

    I take plenty of breaks lol The pack is still low-poly. Almost every model is under 1000 tris, and *most* of the models are under 500. After all, part of the point was to save performance while also fitting in with the world.
  3. Logan McCloud

    Logan McCloud's WIP Thread

    Oh hello. Gonna answer some stuff. -The models will release when they are done. You don't need to speculate about it in my own thread lol -I had a motobug model in my old pack, which I cleaned up and will be in my 2.1 pack as well: -I've seen the Amy model and I'm fine with it lol. My old...
  4. Logan McCloud

    Logan McCloud's WIP Thread

    I said the thread wasn't going to just be about models, so here's something else I've been working on: An exactly double-scaled (so Sonic fits better) recreation of Anomalous Materials from Half-Life. The assets aren't final. The textures and scientists are being remade to fit SRB2's style...
  5. Logan McCloud

    Logan McCloud's WIP Thread

    Oh you bet. Though I'm not going to reveal it until the pack is out. One of the things I want to keep secret. ;)
  6. Logan McCloud

    Logan McCloud's WIP Thread

    Thank you! And excellent question. No wad/pk3 this time. As much as I'd love to have animated textures (this would let me do so many cool things tbh), the wad caused a lot of issues for the 2.1 release. People had a hard time getting it working, it caused issues with saves and multiplayer, and...
  7. Logan McCloud

    Logan McCloud's WIP Thread

    Depends on the enemy. I kept the actual *designs* the same but chose to apply better shading here and there to certain enemies that I felt were especially crusty. Here's how I handled most of those cases: I think the pop-up turret and Jet Jaw are my favorites out of these 6.
  8. Logan McCloud

    Logan McCloud's WIP Thread

    Specifically, Eggman since his base model isn't done. The other statues have been done for a very long time.
  9. Logan McCloud

    Logan McCloud's WIP Thread

    Yes! Sort of! The standard green shield is modeled and textured. The rest of the shields are just a model that read from the sprite data. This way if you load shield graphics replacements the shield model should use those sprites instead. Saves on texture memory too. Also I finished Pterabyte...
  10. Logan McCloud

    Logan McCloud's WIP Thread

    Would you believe the Knight is actually about *half* the polycount of the Pyre Fly? Most of the models in the pack are fairly low poly and most enemies are lower poly than the Knight. It's just the Pyre fly has issues with it being duplicated for it's animations. Anyway, the final enemy I...
  11. Logan McCloud

    Logan McCloud's WIP Thread

    Yeah I'm pretty excited for it! Can't wait to be able to show off more of it. Anyway, yeah the rest of the vanilla cast and bosses are next. Progress for the day: Pyre Fly is done!! This badnik was tricky, not because it was hard to texture, but because I, unfortunately, needed to...
  12. Logan McCloud

    Logan McCloud's WIP Thread

    It's no problem! These are fair questions. Little history before the answer: When I released the 2.1 pack I released it unfinished. Notably, the initial release didn't have Knuckles, instead it had a placeholder as a joke. However, after I updated it to include the proper model, people still...
  13. Logan McCloud

    Logan McCloud's WIP Thread

    Thanks! And sure no problem. Right now vanilla Sonic is the only one I consider 100% done. It was important that I finish him first since he set the standard for the rest of the pack's modeling/texturing style. Tails is about 90% done, more than good enough to show pictures of. Junio Sonic...
  14. Logan McCloud

    Logan McCloud's WIP Thread

    If I do any more mod characters I want to finish the base game models first. This little guy has been done for a while :) I've actually modeled every single enemy in the game now. It's just Pyrefly and Pterabyte that need textures, but that's all.
  15. Logan McCloud

    Logan McCloud's WIP Thread

    Yeah I prioritize the sprites for the look and design. Though I do take some cues from the CSS art if the sprite details are too small to figure out. Next enemy I'll be texturing is Pyrefly! Their base model has been done for a few months. I'm not looking forward to this haha
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