GIF as a format suppots only 256 colors with no transparency pixels. DOOM (or IdTech1 engine itself) was originaly designed for VGA 320x200 mode with 256 colors. Software renderer in SRB2 supports higher resolutions but doesn't expand the color range. OpenGL uses 16-bit (or probably even 32-bit)...
Uhh... 2.2.11 is the latest version and everyone are playing this one right now. 2.2.9 is outdated. Did you try to download SRB2 2.2.11 for Android from https://www.srb2.org/download?
You need to create AUTOEXEC.CFG in your game folder, when game starts it reads this file and executes everything inside it as in-game Console commands. Here's the example of how I use it:
name LeoTM
color "Crimson"
file addons/colors.wad
alias CLEAR CLS
fov 100
Firstly, sorry if this is not a bug and if my English sucks.
I am developing a custom gametype where each Player join/quit is critical to the gameplay. For example when the player hits "Quit/Leave the game" menu option or simply "Alt+F4" and the "rejointimeout" is NOT set to NONE the player_t...
If the Zone Builder setup fails to install dependencies you can download and try installing them yourself, you need DirectX 9 and Microsoft .NET framework (somewhat version 4.8) for ZB to run
According to SRB2 wiki player.realtime is a writable value and is used by Race gametype as a personal finish time so I think you can use it for your purposes. But I can't imagine how "DNF" will work there.
Unfortunately all level timers are always READ-ONLY and you can't modify them at all. You can read the Countdown timer from the mapheader and that's it. If not talking about modifying the global timer that's visible on HUD in vanilla I can probably suggest to make your own timer functionality...
Hello Racers!
Have you played Sonic Adventure or DX port? You did...??? Well... I'm sure you wanted to have a multiplayer mode in this game such as... RACE (original Sonic and Eggman vs Tails aren't in count)
Meet the Sonic Adventure DX Race for SRB2!
This circuit race pack includes some...
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