Recent content by Kyasarin

  1. Kyasarin

    ArchPack v2.0 (scmrtf_archpack.wad + Parts pack) [Outdated version]

    It's a perfectly safe assumption to assume that players of this game would have at least played the first zone of the default level set, along with some others.
  2. Kyasarin

    ArchPack v2.0 (scmrtf_archpack.wad + Parts pack) [Outdated version]

    You should know as well as I do that we don't need to start a level pack with zero difficulty when we've already mastered the controls. We've experienced short and unsatisfying level design with GFZ1 and we don't need to again whenever someone decides to make a new level pack. Arguing semantics...
  3. Kyasarin

    ArchPack v2.0 (scmrtf_archpack.wad + Parts pack) [Outdated version]

    Why do we need a pitifully short and easy tutorial level when we've already played GFZ1 countless times by now?
  4. Kyasarin

    Even More 2.1 Preview Screenshots

    Can't use Pt.?
  5. Kyasarin

    Could Not Find Internal Game Map "MAP00"

    http://mb.srb2.org/showthread.php?t=30752
  6. Kyasarin

    November/December 2012 voting

    Mad Gadget > Neo Canyon > Gleaming Cavern > Fire Castle > Eggslimer Battle > Thawing Icecap Generic Canyon > Match Meadow > Volcanic Valley > Refrigerator > Angel Lava Final Destination > Mine Maze > Mount Revolvius I played in the same games as Katmint and my comments are basically the same as...
  7. Kyasarin

    Storm Swamp Zone (full three-act zone)

    Make the boss easier. The player can also abuse Metal Sonic's invincibility frames and simply charge a spin rather than using invincibility to keep Metal Sonic at bay until he eventually dies and the level is over. The problem is that this particular bonus is both easy to access and very...
  8. Kyasarin

    Storm Swamp Zone (full three-act zone)

    Why do you have an invincibility monitor that completely trivializes the Metal Sonic battle?
  9. Kyasarin

    Sonic Generations

    When Sonic is designed to do absolutely nothing but going fast in a straight line, level design by nature is extremely difficult: Sonic is completely uncontrollable at high speeds and at such speeds cannot require much input from the player; when slowed down he's floaty and stiff, unsuited for...
  10. Kyasarin

    Sonic 4: Episode 2

    $10 + $15 != $0
  11. Kyasarin

    Sonic 4: Episode 2

    Whenever Sonic isn't being thrown around by springs and boosters, he's using his Homing Attack in dull an unimaginative ways or is performing awkward and slow-paced platforming. Dimps is terrible at designing levels.
  12. Kyasarin

    Super SRB2 Kart Z =NOT EXACTLY CANCELED=

    If it's too situational to be useful in most maps (and powerful enough for stupid things such as invisible walls to come into play because it completely breaks other maps), it's obviously not a well-designed mechanic and should be removed.
  13. Kyasarin

    Sonic 4: Episode 2

    So, instead of a loving throwback or a proper sequel we get Springs and Boosters: The Game—as that video confirms. I can't say that I'm surprised, sadly.
  14. Kyasarin

    Sonic 4: Episode 2

    It's almost completely automated, so no.
  15. Kyasarin

    User promotion recognition.

    It's nothing special and it's not worth noting.
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