Recent content by Kurzov

  1. Kurzov

    [Open Assets] Hakurei Shrine

    Hello... It has been 3 years. I will be remaking this for SRB2Kart 2 once that finally happens.
  2. Kurzov

    [Open Assets] Hakurei Shrine prv6d (06/02/2020)

    These downloads use the following map IDs: MAPSR, MAPSS. Hello! This is my first custom track. The map is based on the Hakurei Shrine of the Touhou Project, with nods to the series thrown in. Additionally, we have the following HELL track: Hellkurei Shrine. Hellkurei Shrine (MAPSS) consists...
  3. Kurzov

    Contest Discussion

    Wuh-hoh! I always saw the "Outdated Official Level Design Contest" boards at the bottom of the board list and wondered how it went down. Now I can observe it first hand. :D
  4. Kurzov

    [Open Assets] Hakurei Shrine

    Finally updated after a few months. Map is compatible with Kart v1.2.
  5. Kurzov

    [Open Assets] Hakurei Shrine

    fixed checkpoint issue
  6. Kurzov

    [Open Assets] Mima the Evil Spirit

    oh shit I missed this being released will add to my servers asap... when I can bother to turn them on again
  7. Kurzov

    [Open Assets] Hakurei Shrine

    I didn't realize this until the anniversary stream, but there were a bunch of lakeside sectors that were incorrectly tagged as instadeath sectors. The PRV6C-U1 version fixes this.
  8. Kurzov

    Kart bug reports thread

    Error occurred on Sunday, November 10, 2019 at 11:04:49. srb2kart.exe caused an Access Violation at location 7783E466 in module ntdll.dll Reading from location 05485FEC. Registers: eax=31b7e6db ebx=01b0fb48 ecx=054a0000 edx=01b0fb48 esi=05485fe8 edi=01b0fb40 eip=7783e466 esp=0028f9d0...
  9. Kurzov

    [Open Assets] Hakurei Shrine

    PRV6C has been released, with a bug fix and a new track BGM.
  10. Kurzov

    [Open Assets] Hakurei Shrine

    oh. goshdangit I should doublecheck the addon(s) before I upload it. Anyway, I've fixed those issues. Uploading PRV6B now.
  11. Kurzov

    [Open Assets] Hakurei Shrine

    Changes in PRV5E: Moved the map from MAPSH to MAPSR to prevent a conflict with the Battle and Chase/BarkPark pack. Fixed some checkpoint issues (or attempted to, at least) Apologies for not putting this all in one future update or PRV5D, but the conflict was a high priority thing, and I only...
  12. Kurzov

    [Open Assets] Hakurei Shrine

    Well, it turns out that I was wrong. Something with a FOF was causing Zone Builder to bug out and crash. So, I fixed it - the new shrine entrance looks a bit more blocky but it will have to do. I am also keeping the "new and improved layout" (a.k.a. prv6a) as its own "Hellkurei Shrine" map. Enjoy.
  13. Kurzov

    [Open Assets] Hakurei Shrine

    MAPSH has been updated to "PRV6A". I had to restart the map due to constant crashing issues. "PRV5C-U2" will remain available (and will remain supported) until feature parity is achieved. See the following reply. PRV6A has been split off into its own "Jigoku" mapset.
  14. Kurzov

    [Open Assets] Hakurei Shrine

    oh, okay. I'll take a look at it, if ZB would just calm down and stop crashing. But I'll see what I can do. ---------- Post added at 04:52 PM ---------- Previous post was at 04:49 PM ---------- It appeared that I had missed a texture on that sidedef, leading to invisible walls. Uploading a...
  15. Kurzov

    [Open Assets] Hakurei Shrine

    fixed a slope crash
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