Recent content by Kuja

  1. K

    [Open Assets] Green Flower Forest Zone - GFFZ

    It was actually WinRAR that I used. Odd. But anyway, I just opened it with 7zip instead(Thanks MascaraSnake). For the most part, it's definitely got that cozy "first map" feeling. Lots of pillars over a looming death pit, cramped corridors with a random smattering of enemies. But that's not...
  2. K

    [Open Assets] Green Flower Forest Zone - GFFZ

    I think your .rar archive might be corrupted. It doesn't appear to be openable. Could you perhaps try re-archiving the wad file and uploading it again?
  3. K

    [Open Assets] SRB2-The Emerald Isles v. 3.0.7

    For your first point, I haven't gotten around to updating the guest times since like mid-March. I'll probably work on that this weekend. Retrospectively, the old Blaze Canyon colors were rather samey/drab, with brown walls coupled with brown dirt combined with brown ceilings. Given how colorful...
  4. K

    [Open Assets] SRB2-The Emerald Isles v. 3.0.7

    In case anyone thought I missed Blaze's previous post(Or that I was dead), I did acknowledge it via PM. And it was quite an entertaining run! But the reason I'm posting now is because I've finally got around to updating this unwieldy cluster of levels. A few of the longer levels have had some...
  5. K

    [Open Assets] SRB2-The Emerald Isles v. 3.0.7

    Try hanging a right past the capsule towards the "secret" door on the wall. The door locks after a certain time limit(roughly 2:30, its pretty lax)
  6. K

    Abandoned Waterway

    Hey, this was a nice surprise to play. I played this and found that I should provide feedback, given how large and how well it was constructed. This is my opinion/perspective/what have you from playing through about 3 times with Sonic and Tails. Gameplay: It has lots of laid back...
  7. K

    Software Lighting Problem

    Maybe I'm misunderstanding the problem. That appears to be a "water floor" in the screenshot. Just lower the bottom of the water FOF below the in-sector level to get rid of that visual quirk.
  8. K

    Software Lighting Problem

    Check to make sure the water's controlling sector is the same or lower brightness than the sector inside the actual level. The water will maintain 255 brightness if the control sector is also 255. Is the overhanging shadow also an FOF? that might also mess with the light levels.
  9. K

    =Metroid Vanguard= Samus.pk3 (Huge update!)

    Not only is this immensely fun, but is a technical triumph. I don't normally play with many character wads, but this might be by far my favorite one in nearly 10 years playing this game. It's like something I never asked for, but never knew I wanted up to this point. Amazing work, I look forward...
  10. K

    [Open Assets] SRB2-The Emerald Isles v. 3.0.7

    Ok, updated the MAINCFG with the new attributes, and tweaked a few nuances I've found in some of the other levels.
  11. K

    [Open Assets] SRB2-The Emerald Isles v. 3.0.7

    I had no idea the hidden attribute did that. Ill fix it when I get back in town in a couple of days. Thanks for troubleshooting for me!
  12. K

    [Open Assets] SRB2-The Emerald Isles v. 3.0.7

    Not sure what the problem could be, then. Check that the wad is in the main SRB2 directory. If that doesnt work, then delete the tei3 save file.
  13. K

    [Open Assets] SRB2-The Emerald Isles v. 3.0.7

    TailsFan89, I could not reproduce your situation. Did you remember to choose a save file before starting?
  14. K

    [Open Assets] SRB2-The Emerald Isles v. 3.0.7

    Alright, new version is updated with a new act for zone 5, a slight variance in picking levels, plus some other stuff.
  15. K

    [Open Assets] SRB2-The Emerald Isles v. 3.0.7

    I had already fixed that bug, but thanks for pointing it out!
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