ugh
- Added a Floradinn morph; this was in v1.1's files already, but I completely forgot to implement it into the map itself; the animation speed was also made more accurate to the original
- Made the Roaring Knight's sprite 1.5x bigger (via Lua scaling)
- Also made their sprite recolorable
-...
thank you for enjoying supraluminal ship! here is the first post-v1 update that mostly consists of bug fixes!
- Added 8 morphs! Now, besides Weegee, you can turn into stuff like a Floradinn, a Goomba or Sanic! They are located in a separate room (the entrance is right where the Weegee morph...
- Added another Rising Platform to account for characters who have fall damage (like Gordon Freeman)
- Fixed some FOFs having improper brightnesses (this was a leftover from when the map was brighter outside)
- Fixed the weird Eggman carpet (OpenGL bullshit, once again)
- Renamed MT_METALGUIL2...
Slaughterfield is yet another Hangout map by me, but this time, it's about killing badniks, statues and bosses (hence the name Slaughterfield)! If you just want to chill or want to take a break from all the massacre, I have built a house for you in the map. This takes place in the same country...
this update is brought to you by my friend, glide ks, who expanded the script to not only actually only replace your skin sprites, but also gain the ability to replace a player's sprites (locally), or even to get a random skin's sprites! many thanks to him!
this is a cool mod and i like that chrispy's rouge sprites have finally found a home after all these years, but i have a gripe with the mod: the filesize. it's 105 mb, due to the music. mainly that they're not compressed at all and also the unnecessary parts that would play after a loop point...
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