Recent content by JJames19119

  1. JJames19119

    The SRB2FFH: A place to upload all your content!

    It's come to my attention that people are still (apparently?) using this host, even though much better alternatives exist now, as far as I know. I should perform a sweep of my webspace on whole and get rid of things I don't need anymore. Is there a reason why I should keep this? What about any...
  2. JJames19119

    Official Time Attack Records for 2.0.5+

    http://www.youtube.com/watch?v=OQihE1_7s-g Egg Rock Zone Act 1 Knuckles Final Time: 1:25:02 Runner: LKA I think a new trick will have to be found to further improve this time. It's almost completely perfect.
  3. JJames19119

    Chaotic Darkness Black (scrmtf_cdblack_prebeta.wad)

    This is a post to salute, and a post to try and finish crumbling castle to, since it's been on my To-Do list for a while now. It's embarrassingly close to being done; I really should give it one more shot before calling it quits. A lot of my maps back then had the "child playing with a new toy"...
  4. JJames19119

    Chaotic Darkness Black (scrmtf_cdblack_prebeta.wad)

    Hey, I'm not dead, what a surprise! Can't say this is a very Merry Christmas for this mod unfortunately. On top of shifting interests, my creativity and inspiration is not what it used to be. Map making is still something I'm good at doing on a technical basis, a lot of popular tricks and...
  5. JJames19119

    November/December 2009 Voting

    Ah well, I guess this oldbie has lost his touch. I probably shouldn't be mapping anymore. :P bombs r op nerf pzl
  6. JJames19119

    November/December 2009 Voting

    Okay, so after the tips given by a couple members, I gave Water Works Zone another try. This time, I enjoyed it. Especially when I wasn't pretty much being force replayed through areas like it's ultimate mode. I myself felt the difficulty was just fine, if made slightly harder due to the fact...
  7. JJames19119

    November/December 2009 Voting

    Single player voting! Even though multiplayer needs it more, but that's because no one will set up a server with a big netgame. Fire Flight Zone! Rather pretty and shows tons of effort, even if the item placement isn't the best. It's also horribly linear and gets a bit repetitive later on, but...
  8. JJames19119

    November/December 2009 Voting

    As a note, I thought reverse gravity would be an interesting gimmick in match due to the fact that mouse aiming isn't reversed while upside-down, meaning it wouldn't effect your actual skill with gravity boots, at least, that's what I thought. The bridges disappear on a 10 second timer. I wish...
  9. JJames19119

    Contest Discussion Topic (2.0.X)

    Wow, what's the point of Carry Objects on Ceiling if it doesn't actually work? I guess maybe it carries objects that are attached to it like chains or something? Sure dun work for gravity boots! On the subject of gravity boots, whose bright idea was it to lower (raise?) the player on the Z axis...
  10. JJames19119

    Official Time Attack Records (Pre-2.0.5)

    Or maybe it's just that the damn level is incredibly frikken long. :< It's half the reason why there aren't a terrible lot of ERZ2 time attacks.
  11. JJames19119

    SA-SRB2 coverting to Srb2 2.0?

    I thought it forced analog mode to emulate SA style control as well?
  12. JJames19119

    SRB2 2.0.X Bug Reports (Pre-2.0.5)

    EIP=0048142c ERZ2, coop, I was in the disco area while the other person was in a 2D area
  13. JJames19119

    Official Time Attack Records (Pre-2.0.5)

    http://www.youtube.com/watch?v=H_dlidCczEc Neo Aerial Garden Zone, Tails, 4:03.54 I TOTALLY could've done this sub four minutes. Just didn't feel like retrying. Though if someone does beat my record, rest assured, I WILL submit a better run. Also, possible sound desynch. Oops.
  14. JJames19119

    Suggestions

    A NOSAVE word for level headers to keep zones from saving player progress in single player level packs sounds rather useful, yet simple.
  15. JJames19119

    SRB2 2.0.X Bug Reports (Pre-2.0.5)

    The Spike Things (522 and 523) have completely lost their function and refuse to even be tangible anymore. They're just decorations now. (Next version will allow you to apply the deaf flag to have the old spike functionality. -Jazz) Unless this was on purpose.
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