Recent content by JCGemX

  1. J

    [Open Assets] SRB2 : Project Junio

    Thank You! I agree.
  2. J

    [Open Assets] SRB2 : Project Junio

    @malom Do you still have the old versions of this mappack (V3 & older) somewhere? I won't ask about the music if you bring the versions that had it back, because then I can just re-add them to V5 myself.
  3. J

    [Open Assets] SRB2 : Project Junio

    Can I get a copy?
  4. J

    [Open Assets] SRB2 : Project Junio

    @SolidArc93 found it:
  5. J

    [Open Assets] SRB2 : Project Junio

    @malom, why did you delete the old versions? This doesn't help the whole "remove soundtrack (please don't ask why)" thing at all; If you just left the old versions alone, there would be no problem with the music being absent in the latest version; you'd have the choice of playing an old...
  6. J

    = Metroid Vanguard = Samus Aran in SRB2 [v1.5d]

    This is what I added to my autoexec.cfg to fix all that after datamining to find the console commands: The keybind line is there just in case those settings get reset when making changes in Samus's option menu Hope these help you combat this dumb behavior.
  7. J

    = Metroid Vanguard = Samus Aran in SRB2 [v1.5d]

    The mod keeps resetting the "Object Skins" value back to Metroid, even though I've changed it to SRB2 multiple times, across multiple sessions. It's starting to drive me insane.
  8. J

    Silverhorn

    That's what I do with all mappacks, I have "LauncherBlast2 reBoot" handle Characters/Code/Visuals/etc, then when I'm in-game, I choose what mappack I want to play. Edit: I can even post what I run here if you want, or provide the JSON file that contains the info.
  9. J

    Silverhorn

    I ran into a problem while playing with the "SRB2 Generations" Mappack. I'm just gonna cut to the chase: Please, in the future, try to make the maps in this mod standalone, to prevent stuff loaded in them from bleeding into other things. (Reason: Stuff from the "Secret level" was replacing the...
  10. J

    Tyson Hesse Sonic

    Um, your link just sends me back to this thread, so where am I supposed to continue?
  11. J

    Tyson Hesse Sonic

    How do I fix this? (These errors happen every time I go SMS with Tyson, and when they appear in the console, at the same time, his fall sprites are replaced with a tiny SPR_UNKN)
  12. J

    SRB2 Forces

    @rapierx HOLYSH-Yeah, there was no way I was ever going to find that, there are way too many "long bendy tubes" in this level, ain't no way I'd ever find that, I know exactly where that is, that hint needs to be changed, didn't help at all. Thank you for the tip! @rapierx
  13. J

    SRB2 Forces

    I'm also stuck on the 3rd emblem in Network & it's the last one I need. "Head down near the first long bendy tube" is too vague, & to add onto this, maybe change the last hint in Space Port to also, well, "hint" that the player needs to bring a hammer if you get what I mean.
  14. J

    RushChars - Blaze and Marine

    I really hope that in the future, if this gets updated, Inazuma might make a standalone version of the Sol Emeralds system. (The boat tokens can stay as part of this mod) I've stopped playing with Blaze & Marine a while ago. The only reason I kept this was for the Sol Emeralds. But recently...
  15. J

    [Open Assets] Extra spicy momentum!

    If you're able to add a command to disable the dash-mode animation, as well as make the FOV changes a separate Lua file, like what the previous person suggested, this would be perfect.
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