Recent content by Jazz

  1. Jazz

    Mystic removal discussion - The good and the bad

    JTE had no involvement on the official development team until 2.0.7. We did however lift code from his 2.0 era mod, hence his name in the credits as a "coding assistant". The last release I participated in was 2.0.6, I left the dev team some time after. JTE was brought on the team after I left.
  2. Jazz

    Mirror Mode

    Not intentional, my build environment is cobbled together, and apparently not all that well. I also noticed that some types of tracker music doesn't play, either has to do with build flags or the version of the library msys2 provides. Didn't get a chance to look too deeply into it. Every...
  3. Jazz

    Mirror Mode

    Long time no see. I had an idea, so I did it. It's ugly at the moment, but most if not all maps should be playable. This modification adds "Mirror Mode" to SRB2. This works in the same fashion as its namesake in Mario Kart. When enabled, levels are mirrored over the Y axis. In effect, all left...
  4. Jazz

    Super Smash Bros [Wii U | 3DS]

    Nintendo isn't going to make Melee irrelevant until they make a game that is outright better than it. Final judgement reserved until the new game comes out of course, but from what I've seen so far, I doubt this is it.
  5. Jazz

    Super Smash Bros [Wii U | 3DS]

    The sad part is that it doesn't matter at all how accessible competitive play is. I never played Melee competitively back in the day and it never stopped me from enjoying the game. I didn't know how to wavedash or L-cancel or even tech. I didn't even know you could jump cancel your reflector...
  6. Jazz

    What ? Is Egg Rock Zone too hard for you ? Well...

    Ok, I will. I love that adorable little Snailer. Better start practicing now, it will feel pretty good when you get all those emblems. :)
  7. Jazz

    What ? Is Egg Rock Zone too hard for you ? Well...

    Am I the only one who loves the Snailer in the ERZ2 Megaman room? That and the ERZ4 lock on attack before I realized that you hide from it instead of running away from it were the only two times I died in my first runthrough of 2.1.
  8. Jazz

    Fixed Lua pw_powers enum values are out of order

    The attached example code prints the values of pw_infinityring through pw_railring which should print 10 through 16 in order. It currently does not. I have not checked the rest of this enum thoroughly, nor have I thoroughly checked any other enum, but that might be something to consider.
  9. Jazz

    Fixed Calling mapthings.iterate() directly crashes the game instead of throwing a lua error

    Example script attached. The forums also don't seem to like the .lua extension. I assume it should throw a similar error as the other iterates with this requirement.
  10. Jazz

    Accessing existing console variables via Lua

    That is too bad, I imagine that it would be useful to be able to respect existing console variables in Lua. Perhaps if CV_FindVar were usable through Lua...
  11. Jazz

    Accessing existing console variables via Lua

    This is either a Lua related question or a feature request depending on the answer. I would like to check the value of an arbitrary existing console variable that isn't one that I created, since I can already access those. How would I go about doing this?
  12. Jazz

    Duplicate OpenGL first person gravflip view isn't flipped

    I know OpenGL isn't "officially" supported, but I am pretty sure I had this working before 2.0 was released. This bug of course makes playing Twisted Terminal a right pain.
  13. Jazz

    Version 2.1 Release

    I think you guys might have accidentally released this thing early. April 1st is almost three weeks away. :)
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