Recent content by Jay

  1. Jay

    Ors' Random Whims

    My gosh, this is incredible. I tried to do something like this once but the wireframe alone was horribly inefficient. What kind of framerates are you getting? Do you plan to add any sort of primitive lighting or texture mapping?
  2. Jay

    chi.miru's project/lua/resource thread

    Incredible! Really loving the title screen effect. I'm with Ritz in that pre-defined fly-throughs (examples: UE4 and SMG2) would be an awesome feature. Also, would it be possible for the camera to rotate from a distance like this?
  3. Jay

    Jay's Miscellaneous Makings

    There's currently no limit to how many walls your bullets can travel through, but each gun has a specific distance that it is allowed to travel through walls. The more distance it travels through, the less damage it ends up doing, until it reaches that limit and fails to exit. Shotguns don't...
  4. Jay

    Jay's Miscellaneous Makings

    Thanks for the kind words, and for clarifying what you had meant. I'm well aware I can't make something that appeals to absolutely everyone, and, more than likely, it'll cater to the same players that its influences do. Those are just sparks where the bullet passed through the window. Players...
  5. Jay

    Jay's Miscellaneous Makings

    To tell the truth here, I appreciate your honesty! I do have to wonder, though, if it's the concept alone that you're not interested in, or the execution of it. Feel free to drop me some feedback if you're interested in helping it become a better thing. Oh, and toaster, this may be of interest...
  6. Jay

    Jay's Miscellaneous Makings

    Hey, look, a lil' update My missiles were too fast, so I had to write custom physics code. Bullets with physics led to incredibly awkward gunfights that spanned anywhere from five to ten seconds, so I trashed all of it for what is now a reliable and very accurate hitscan system. Oh, and you...
  7. Jay

    Suggestions

    One thing that irks me about slopes is that sometimes they're not very visible or distinguishable, like with grass and other similar textures. Would it be possible to fake directional lighting by taking the slope's normal and lightening/darkening that specific plane's texture, like how COLORMAP...
  8. Jay

    Carlos´s Spriting Ability

    You could just use Lua to set their movement speed so that they never reach their run speed. As much as I love horror maps and would try to find time to play again if some came out, I would like to sway you in the direction of atmospheric horror rather than "Oh fuck, this loud, clearly visible...
  9. Jay

    Lat' does bullshit~

    As far as I know, it's purely a cosmetic change with some additional visual effects, although feel free to prove me wrong if any actual gameplay was changed. I definitely wouldn't mind ditching the old one, either.
  10. Jay

    What is your favorite console?

    I'd have to say PC is my favorite platform due to free multiplayer, the huge amount of backwards-compatibility, and the fact that you can use it for more than just gaming. I have many good memories of when I was new to SRB2, and I doubt I would be interested in the hobbies I have today if SRB2...
  11. Jay

    Suggestions

    How about a special sprite frame flag called FF_INVERT where, instead of using the translucency map for colors behind it, uses colors that are as close to inverted as possible, given palette limitations? I think it would be set up as a graphic like the translucency map. Also, it would be cool...
  12. Jay

    Roach's endless sprite parade

    I think it'd be best if they were a separate entity. Of all the angles to make, the side frames could simply be made with RotSprite, like NiGHTS Super Sonic. All they would have to do is pick a frame set (again, like NiGHTS Super Sonic) but based on the player's momz.
  13. Jay

    A Trio of 2.2 Tidbits

    This isn't a problem when angle checks are made beforehand by making sure the player's moving and their angle of movement is within x degrees of their mobj angle. All this would be a bit much for a set of frames you'd rarely see, but then again all kinds of checks are in place for existing frame...
  14. Jay

    A Trio of 2.2 Tidbits

    I would also love some pushing frames for characters, but in the end I have a feeling it won't happen due to it "bloating character wads and making them even harder to make" or something similar. Nevertheless, we have spin rev animations, which are cool.
  15. Jay

    [Open Assets] Trouble in Terrorist Town

    Sometime tomorrow I may start on making player corpses and make the detectives less broken by getting rid of their current ability. My idea is to make the corpses a still frame of the player's death state that is pushable so that traitors can hide them, but others can discover them to confirm a...
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