Update courtesy of BlueParasolKirby
Changelog:
Added command: soltoggle which functions identically to the supertoggle command, but for Sol Forms specifically.
Added "ALL" option to both supertoggle and soltoggle commands.
This allows you to transform with any set of emeralds regardless of...
Heya! We've got another big update to the Super Redux mod!
Patch Notes:
YOU CAN FINALLY SAVE YOUR CONFIG! Your super button and super music will be saved and remembered each time you boot up the game!
Fixed an error where the spin button still transformed you even if you changed the superbutton
That little snippit of code there is the setup to add super music to the mod without needing to edit it. If you've ever worked with something like hornmod, its the same setup.
This mod doesnt need to be reusable as its designed as a dependency, or a framework where more can be added on top, its...
Heya! Theres an all new update for Super Redux courtesy of BlueParasolKirby. Huge thanks go out to her for this substantial update to the framework!
Patch Notes:
Added admin commands: superringrequirement and solringrequirement which lets you change the ring amount required to use your Super...
What is Super Redux?
Super Redux is a rewrite of a super fix that I initially wrote years ago, adding more features to the pile and more support. In short, this mod redoes super transformations entirely, allowing any character to go super, alongside more options for that super form.
What "New...
Hey hey, news for all the MKR fans out there! Work is underway on wave 2 for MarioKart Revamp! However theres some cleanup we need to do on the base release of wave 1 to clean it up in the interim. As such, here's the roadmap for wave 2 as well, note that any submissions we get for other maps in...
Hey hey, I have news, apparently a big issue was apparently a weird compile(?) on linux from day 1 of 2.2.11 release. Narrowed down desynchs to mid mission joins and leaves. Dunno if that helps in any way.
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