Recent content by JackelZXA

  1. JackelZXA

    Bean the Dynamite

    it'd be nice if there was a "Long Throw" on CB1. you can do a long throw while running, but being able to control that further would be nice.
  2. JackelZXA

    Metal Knuckles & Tails Doll - Sonic R Characters

    Asking if it'd be okay to use the Metal Knuckles sprites to create an SRB2 boss fight mod with. (With credits obviously) I kinda got a really cool idea but wanted to get permission first. :O
  3. JackelZXA

    [Open Assets] SSNMighty (Monster Iestyn Mighty) [v2.2.2]

    the wall jump would look alot better using the "holding tails/bars animation" because it plants both of his feet against the wall in a pose similar to knuckles chaotix
  4. JackelZXA

    Surge the Tenrec!

    really great character, tons of fun! I do think it might suit the character to have a few draw backs to her powers to add some character and unique balance to her, since she is so powerful. Having her powers not work at all when under water might make alot of sense outside of a basic jump and...
  5. JackelZXA

    [Open Assets] SSNMighty (Monster Iestyn Mighty) [v2.2.2]

    I was messing with my copy of the wad and I think if you use the sprite where mighty is hanging from a rope/held by tails that it looks more natural for the wall cling frame. (It'd be nice to see this mod get a revision to give him better shell shapes and eyebrows. it feels like it's only a...
  6. JackelZXA

    Dummy Ring Bomb for Tails

    any chance of a tails adventures version where it's an actual bomb and doesn't have the homing throw but has the normal and flying ones?
  7. JackelZXA

    Shadow the Hedgehog

    this is some primo good shit. very good job!
  8. JackelZXA

    Eggpack Remake! [v2.6]

    Really like the new version. Having him bounce off of walls is a good second thing to balance out his advantages with some subtle disadvantages. The silver color on Eggman Bosses is a nice detail too. (BTW I sent you a PM of something interesting relating to this project)
  9. JackelZXA

    fickle's camera mod that she refuses to give a good name to

    Is there a way to force L2 to be Center View? It'd be useful for how I like to play to have my lockon button be a trigger button. (I have L1/R1 as turn, Right Stick as turn, and Jump/Spin on face buttons. If I combine the shoulders and stick I get faster turning which is something you only get...
  10. JackelZXA

    [Open Assets] Eggrock Zone Boss - Scrapped 2.2 Content

    Messing around with slade and zone builder and something i think works really well as an alternative is making this the boss of red volcano zone as an “act 2” so that it leads you into egg rock zone. This actually works pretty well after trying it out on my own personal edit of the wad. The...
  11. JackelZXA

    Eggpack Remake! [v2.6]

    The sprites are really good on this. The normal sprites really match well with the default characters and it’s 95% of the way towards being what i’d consider a really solid “default mod” like flicky. I enjoy the feel he has and how he compares to tails (and flicky while we're at it). Some...
  12. JackelZXA

    Fix the joystick controls.

    Honestly, the best way for pad I would argue is to use both shoulders and stick because you have an additional functionality to combine both shoulder and stick inputs for double sensitivity because of how doom handles things. It just functions that way and it adds alot of nuance to what you can...
  13. JackelZXA

    Fix the joystick controls.

    I put turning on right stick and on shoulders to fix this problem. Best part is if you push both you get a double speed turn! I illustrated a few ways in which the directional attacks are still useful on control and suggested a possible compromise for pad players. (I currently have a toggle...
  14. JackelZXA

    Control feedback thread

    One of the reasons for this would be to account for the difference in how turning works with a gamepad vs a mouse. with a mouse you can adjust angles instantly and perfectly with high reliability, with a stick making a short or quick turn is actually comparatively difficult, and the idea that...
  15. JackelZXA

    Amy Rose Discussion

    I actually found amy super useful for combat. her hearts are like a spread shot of a hitbox, and she can hit 2 hit enemies twice at once with proper timing, letting her obliterate enemies in castle eggman zone. her air swing also has a bigger hitbox it feels and her jump is slightly lighter...
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