Recent content by Igor47

  1. Igor47

    I'm already confused

    Is this topic against rules ??? Making a character wad is kinda a lot of work... It takes (for me) 9 days of spriting and 1-2 days of making lums(and fixing mistakes) to make my FC ,and that was very long process. I would reccomend you to start from making stage wads instead of character wads...
  2. Igor47

    Why Do People Want SRB2 Ports?

    I asked that before ... Performance - that is the reason why they dont want to port new version to PSP :( But I actually dont care much about performance on PSP ...
  3. Igor47

    Regarding 3D models

    Sadly , as far as i know, doom MD2 models are just Misc for SRB2 , supported by OpenGL ... They cannot interact with enviroment with their model , because OpenGL , its just graphics library.
  4. Igor47

    SRB2 v2.1 - PSP port ?

    After i completed Sonic Rivals 2 , SRB2 was the only thing that kept my PSP "alive"(exept music). I enjoyed playing it , even if it was laggy , no multiplayer and you could only add two wad-files , but "OMG , I have SRB2 in my POCKET!!!!1" . I enjoyed it ... , until v2.1 came out . V2.1 is...
  5. Igor47

    What's Your Keyboard Layout?

    As im playing on a laptop , i have two layouts : No-Mouse layout: U - Forward J - Backward H - Turn Right K - Turn Left Y - Strafe Right I - Strafe Left D - Jump S - Spin A - Custom 2 Shift - Custom 1 Mouse layout : E - Forward D - Backward S - Strafe Left F - Strafe Right Spacebar - Jump LMB...
  6. Igor47

    "Casual" wads?

    Seriously , no rules against RP/Hangout-map making ??? Does that mean , that i can post my RP-map project ???
  7. Igor47

    The Goddamn Fmod 118 issue

    I had the same issue ... You should start the game completely without sound. Use Srb2 Launchers for that.
  8. Igor47

    SRB2 approbation

    For my opinion , Sonic Robo Blast 2 is one of the best ... , oh , i mean it just THE BEST FANGAME EVER MADE !!! I discovered Srb2 7 years ago , and it was something , that i really liked for a long time... No , really : these custom-made graphics combining with great level design are making...
  9. Igor47

    Looking through walls in first-person.

    Its Software ,because you can make GIF's in OpenGL...
  10. Igor47

    [Open Assets] Physics manipulation (now works in match and stuff)

    Wow , that's awesome !!! Saving your momentum in memory , then loading it in the right moment ... That helps alot .
  11. Igor47

    LUA Help : How to save a variable value into gamedata.dat (or another file)???

    I want to make an exp variable for my Sonic with RPG styled level-up abillity , but the problem is that , that i cannot save the exp value - after i quit the game , i'll have to gain all my exp again...
  12. Igor47

    [Open Assets] Sonic with RPG-styled level-up ability ---Update #1---

    For experience thingy i should make another variable , that will act like exp ... But , the problem is that , that you can't save your experience - after you complete the level , or re-enter the game , you'll have to gain all your exp again ... Thats why i used score as experience.
  13. Igor47

    [Open Assets] Fancy Movement V0.4 (Fixed Bugs) --==SONIC ADVANCE 2 ACCELERATION!!!==--

    I can't fix it , so i removed homing attack ability...
  14. Igor47

    [Open Assets] Fancy Movement V0.4 (Fixed Bugs) --==SONIC ADVANCE 2 ACCELERATION!!!==--

    I think that flying is caused by homing attack speed , i'll fix as soon , as I get my pc ... Also , .Luke said , that his REmix sprites are free to use , so I don't need his permission....
  15. Igor47

    [Open Assets] Fancy Movement V0.4 (Fixed Bugs) --==SONIC ADVANCE 2 ACCELERATION!!!==--

    Just a simple LUA code , that gives you : - Spinning animation after losing momentum - After Spring animation instead of falling you'll see a little spinning animation , then falling (Like in Sonic'06) - Rolling after falling - while falling , if you press custom button 1 before you hit...
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