Recent content by GreenKnight9000

  1. GreenKnight9000

    [Open Assets] foxBot! ExAI-based Multiplayer Coop Bots

    This is really fun to use! Though there's a really annoying bug where even when disabling the Foxbot Hud, an arrow still appears over the bot, and it's really distracting
  2. GreenKnight9000

    Ray the Flying Squirrel

    As I said in my review, this is absolutely phenomenal, so I won't repeat what I said there. There's two things I had in mind that I felt were missing, though: With ChaotixChars loaded, I was hoping to see Ray added to the Title Screen, though he remained absent. Not a dealbreaker, but I thought...
  3. GreenKnight9000

    Paper Peach

    I noticed that earlier you mentioned having the colours of the dress fixed, though the following gifs have her using the old dark purples like before. Was that change reverted or it just a temporary removal?
  4. GreenKnight9000

    Japanese HUD

    GreenKnight9000 submitted a new resource: Japanese HUD - For when you need a bit of weeb on your screen Read more about this resource...
  5. GreenKnight9000

    Japanese HUD V1.0B

    Have you always wanted a bit of a multilingual flare to your game? Wanted to make your game a tiny bit weebier while remaining faithful to the game's aesthetic? Well wait no longer! Over the course of my Japanese education (thanks Duolingo!), I've wanted to put my knowledge and spriting skills...
  6. GreenKnight9000

    Sonic X (X-Sonic) Progress

    This is how I think Dark Sonic/Dark Super Sonic would work: Somehow, you'd be able to have your ringcount go into the negatives. When this happens, Sonic will be in his Dark Form and his negative ring count would automatically decrease up to a maximum of -100 at a rate of 2 rings per second...
  7. GreenKnight9000

    S3 Sonic

    I just thought of something. Since this is Sonic 3 Sonic, would it be possible to give Super Sonic the option to do the bubble-bounce bug that was in Sonic 3 Alone?
  8. GreenKnight9000

    Sonic X (X-Sonic) Progress

    Assuming he'll have MRCE Hyper Support like Adventure Sonic, I wonder how his stats will be enhanced, or if he'll have any unique moves; if it's okay for BlueBlur to show, what would his Hyper Palette cycle look like, by chance?
  9. GreenKnight9000

    S3 Sonic

    Absolutely magnificent! I always had a strong biased preference over Sonic 1/2/CD's sprites, but this? This actually made me love Sonic 3's sprites. He's so expressive, full of charm and is just a joy to look at. From Sonic to Super Sonic, each sprite has been carefully crafted with care for all...
  10. GreenKnight9000

    DoomGuy

    I'm actually gonna cry. I can't believe he's finally here after so long. Now I can pit him, Duke Nukem and Samus against each other. This is incredible! This was truly a magnificent early Christmas gift
  11. GreenKnight9000

    Super Sonic

    GreenKnight9000 updated Super Sonic with a new update entry: The Interpolation Update Read the rest of this update entry...
  12. GreenKnight9000

    [Open Assets] Super Sonic - The Interpolation Update

    Hello everyone! Icezer has kindly allowed me to take ownership of Super Sonic. It's a tremendous honour as this has always been my favourite character and I wanna see this mod thrive! The update in question is relatively minor, but it finally fixes Hyper Sonic's afterimages when using uncapped...
  13. GreenKnight9000

    Coming back to SRB2 after a decade-- what to expect?

    If you want to experience some 2.0 goodness in the modern version, SRB2: The Past is the way to go! https://mb.srb2.org/addons/sonic-robo-blast-2-the-past-version-2-0.4613/
  14. GreenKnight9000

    [Open Assets] Master Emerald

    Incredible update! It's so flashy and fun, exactly how Super Forms should feel! Amazing work! It's an item I just won't be able to play without! It really does feel like an item that should be a part of the base game's item roster, it's just that good. I know I've asked this question before in...
  15. GreenKnight9000

    RailAI

    I noticed now bots seem to just target one portion of Meadow Match instead of traversing the whole stage. Could this be looked into?
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