Recent content by Golden

  1. Golden

    [Open Assets] SHA-256 - SHA-256 v1.1

    Changelog: Fixed messages 32 bytes or longer producing incorrect hashes. This was due to the SRB2 Lua API's unintuitive bitshifting behavior. In SRB2's Lua, x >> y actually acts more like x >> (y % 32). This is what I like to call a "bruh moment," and it should be fixed.
  2. Golden

    [Open Assets] SHA-256

    Golden updated SHA-256 with a new update entry: SHA-256 v1.1 Read the rest of this update entry...
  3. Golden

    [Open Assets] SHA-256 v1.1

    This Lua script implements the SHA-256 cryptographic hash function. SHA-256 can be used to implement checksums, for example. Example script: local hash = sha2("") print(hash) --> e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855
  4. Golden

    [Open Assets] SHA-256

    Golden submitted a new resource: SHA-256 - A working SHA-256 implemention in Lua. Read more about this resource...
  5. Golden

    SOC++

    Updated the description to actually instruct you how to run the code, since there are indeed more steps than just running the Lua script and dying.
  6. Golden

    SOC++

    Ever have a mod simultaneously accepted and rejected? This one-of-a-kind thread was accidentally placed in Rejected Submissions! Fortunately discussion is open now.
  7. Golden

    SOC++

    Golden submitted a new resource: SOC++ - A turing-completeness extension to SOC through Lua-defined Actions. Read more about this resource...
  8. Golden

    [Open Assets] SOC++ 1.0.0

    SOC++ implements what could be best described as assembly code encoded into SOC Actions. It has several features, including: Up to 8GB read-write dynamic memory per object (2^31 32-bit numbers) Conditional jumping, unconditional and conditional branching. Addition, Subtraction, Multiplication...
  9. Golden

    Welcome to the New SRB2 Message Board

    it's time to update my mods so they're actually searchable "sloperollangle" is more convenient than typing "character rotation on slopes" :)
  10. Golden

    [Open Assets] sloperollangle: Character Rotation on Slopes

    [10:56 PM] Jimita: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO [10:58 PM] Tatsuru: Do you wanna play god? Is that what you want? [11:04 PM] Kitoko: golden this is illegal The name is pretty self-explanatory. This Lua rotates the sprites of players against the angle of the slope they're on. Note that...
  11. Golden

    [Open Assets] Classic Ring Attraction

    This ports the ring attraction behavior from the 2D Classic Sonic games into SRB2!
  12. Golden

    [Open Assets] Airstrafing

    I've implemented Airstrafing into SRB2. After 9 tens of minutes of development, I hope it's worth the wait. Did you expect a complex description?
  13. Golden

    Singleplayer votes

    1. Pagoda Park by Rogerregorroger 2. Foliage Furnace Zone by Kanna/Kwiin 3. Knothole Coast by Apollyon 4. Emerald Aether Zone by Krabs 5. Hakuryu Dojo by Zaxel 6. Gate Garden Zone by Ruberjig 7. Overgrown Heights Zone act 2 by InferNOr 8. Square City Zone by Riolucariolu 9. Galactic Facility...
  14. Golden

    [Open Assets] Airstrafing

    I've implemented Airstrafing into SRB2. After 9 tens of minutes of development, I hope it's worth the wait. Did you expect a complex description?
  15. Golden

    [Open Assets] sloperollangle: Character Rotation on Slopes

    I've updated the script to version 9! Changelog: - Hopefully slightly more consistent mods support. ---------- Post added at 04:40 PM ---------- Previous post was at 04:32 PM ---------- I've updated the script to version 9.1 (bruhpdate)! Changelog: - bruh
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