fox updated foxBot! ExAI-based Multiplayer Coop Bots with a new update entry:
v1.7
Read the rest of this update entry...
1687484076
This is a good idea, though I don't know enough about SRB2's file i/o code to put this in for v1.7. I think ideally in the future, this override could also just...
General Changes:
Support for 2.2.11 - fix deprecation warnings and other issues
Improve character swapping - increase allowed range, prevent swapping with active players
Allow inspecting bots with Alt Fire key, in addition to Weapon Select keys
Allow players to assume ownership of other players...
It's update o' clock! Check out the v1.6 changelog for details!
This version adds support for v2.2.10, including new addbot, alterbot, and removebot commands for managing bots in-game:
These bots have a server-configurable per-player limit (default "2"), as well as the option to reserve a...
General Changes:
Support for 2.2.10
Add "addbot" / "removebot" commands to add / remove bots
Add "alterbot" command to alter a bot's skin and color
Add "ai_maxbots" setting to limit number of added bots per player
Add "ai_reserveslot" convar to reserve a player slot for new clients
(ensures...
General Changes:
Allow bots to always respawn in special stages, even when player-controlled (e.g. teleported over death pit)
Rewrite special stage respawning to be considerably more sane, instead of a hack
Fix occasional Lua error from BotRespawn hook in singleplayer
Avoid teleporting bots to...
Oh no! An update! See the v1.5 changelog for more info.
Among other things, this version adds support for all vanilla character abilities, which should improve custom character support a little. For example, Shadow now works out of the box:
For characters that still don't quite work right, a...
Yet another update! Check out the v1.4 Update Entry for more details.
Among other things, this now includes support for CBW's Chaos Mode mod.
A number of other AI improvements are available as well, some of which can be seen below:
Thanks to anyone who joined the goofy test sessions for this...
General Changes:
Fix disconnecting bots being unable to teleport
Fix position resetting when using "setbot" command as a spectator
AI Behavior Changes:
Fix Tails again attempting to fly-attack underwater or grounded targets
Fix Tails constantly trying to grab rings with flight (unless already...
Quick bug report - network clients seem to halt with the following error:
This appears to originate from Lua\Hub\ULDCEmblems.lua:55, due to the "load" code running as soon as the lua is loaded (e.g. joining a network game). It looks like this could be safely wrapped inside a "Load" function...
Sorry for the late reply! Glad you got it figured out - if it's useful, there's also a simple launcher here that can help add multiple bots to a game: https://mb.srb2.org/threads/foxbot-exai-based-multiplayer-coop-bots.30044/post-529430
I'll update the original post with better information on...
General Changes:
Fix potential softlock from bots respawning in special stages
AI Behavior Changes:
Improve Tails' fly and fly-attack AI behaviors
Fix sometimes repeatedly jumping for rings etc. when we shouldn't
Fix sometimes aborting jump logic against certain targets too early
Fix jittery...
A new update is released! For a list of changes, please see the v1.1 update entry.
For anyone who'd like to see this mod in action, here's some raw footage of a session back in early May:
Enjoy!
Fix potentially getting stuck in a "warp loop" on custom level exit triggers
Fix team lives not honoring startinglives in multiplayer / saved life count in singleplayer
Fix Enemy Goal getting incorrectly set after retrying a NoReload level
Fix always getting a reward shield in singleplayer after...
A new update is released! As before, please view the list of changes in the v1.3 update entry.
This is a relatively minor update that mostly fixes a few issues that fell through the cracks (such as the ring issue Modunlami reported above). It also improves Fang's combat AI, which should now be...
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