Recent content by ForgiveThisNewb

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    [SUGOI 2] Oh My God! It's Joseph Joestar In SUBARASHII: X-Mas Mode In July

    I'm the kind of person who sees flaws far more easily than points of praise. When I see them, I don't hold back in pointing them out, in hopes that they can be fixed or learned from. Sometimes if a flaw annoys me enough, I'll fix it myself. To most people, pointing flaws so readily is seen as...
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    [SUGOI 2] Oh My God! It's Joseph Joestar In SUBARASHII: X-Mas Mode In July

    Well I just beat the true ending. And I've got a few choice words. If I had to name the most unfairly hard segment of the game, it'd have to be All my criticisms aside, and this is only a fraction of them, believe me, I can still say I am incredibly impressed with what you've managed to...
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    Fixed [2.1.17] [Linux 64-bit] SRB2 won't save record attack replays.

    Problem identified! SRB2 on Linux, and presumably OSX, has a separate settings directory; ~/.srb2 in my case. SRB2 will create replay/main in this settings directory and read demos stored there. The problem is, SRB2 saves demos to the active directory. So if you create replay/main from the...
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    [SUGOI] Shut Up and Get On It

    You're absolutely right! I have no idea what I was thinking! I better get right on that before Oh no! Too late! Well, what's done is done. Here's the "corrected" version. Hopefully it's obscure enough without being outright unhelpful.
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    [SUGOI] Shut Up and Get On It

    Anyone having issues finding the emeralds can look at this for some additional help.
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    Game Music file formats fail to play in Linux

    "CMake 3.0 or higher is required. You are running version 2.8.12.2" And that's as good of a reason as any to keep using the Makefile. No support for Ubuntu 14.04. Sorry to disappoint you. Also, CMakeLists.txt says SRB2 is still version 2.1.14. May want to update that to 2.1.16.
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    Fixed [2.1.17] [Linux 64-bit] Crash when playing certain sounds in "doom format"

    Resampling? Oh boy, it's like it's 2.1's release all over again. ==5283== More than 1000 different errors detected. I'm not reporting any more. Thanks Valgrind. Wouldn't even let the game finish starting before it threw in the towel. With the error limit disabled, the log is so huge and...
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    Fixed [2.1.17] [Linux 64-bit] Crash when playing certain sounds in "doom format"

    Problem: When playing certain sounds in a certain format, SRB2 on 64-bit Linux will experience a partial crash. The same sound in a different format will not produce a crash. Test Case: SUGOI's final boss. Replication Instructions: - Launch from terminal: ./lsdlsrb2.debug -file sugoi-v1.wad...
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    [SUGOI] Shut Up and Get On It

    Bingo! That's exactly the problem. I tested each of the stages for music. These are the ones which don't play. Title Screen Overgrown Castle [12] Lilac Conservatory [13] Sunset Ruins 1 [14] Sunset Ruins 2 [Boss Fight] [15] Sky Labyrinth [17] Gravity Well [26] After opening sugoi-v1.wad in...
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    Game Music file formats fail to play in Linux

    Game music formats such as SPC and GYM do not play in Linux builds of SRB2. Instead it seems SRB2 is misidentifying them, sometimes as midis or mp3s. Test case: SUGOI's title screen. O_TITLES is in SPC format. Result: No Music Expected Result: Music My OS: Ubuntu 14.04 64-bit SRB2 Version...
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    [SUGOI] Shut Up and Get On It

    Excellent level pack, and an excellent highlight of several issues facing the Linux version of this game. Multiple stages have no music. SDL_Mixer reports that it can't find any soundfonts. When I directly link SDL_SOUNDFONTS it to freepats or FluidR3_GM.sf2, it says the library wasn't built...
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    Sonic Boom: A new Sonic cartoon series, coming Fall 2014

    I'm shocked. I'll have to play the games to see if I'll like them, but the trailer to the show legitimately got me to laugh several times. It looks like it's going to be very good for a kids show. Of course, I don't own a WII U, 3DS, or even have cable TV, so I won't be playing or watching on...
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    Each time glitch

    The line "oldPlayersArea[affectPlayer]=1;" definitely effects the outcome of P_HavePlayersEnteredArea(). However, upon looking at the code again and at each time's specifications on the wiki, I realized that I didn't cover the case where each time is set to trigger on exiting. That's why...
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    Each time glitch

    Pull request submitted: https://github.com/STJr/SRB2/pull/32 If I didn't screw up and the developers approve the request, the issue will be fixed in the next version.
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    Version 2.1 Release

    Thanks, worked like a charm. I also had to edit sdl12/Makefile.cfg and replace all references of "sdl/" with "sdl12/", but once I did that everything was just peachy. I'm thinking the changes to sdl12/Makefile.cfg should be committed upstream, the workaround includes should be specified in a...
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