Recent content by Ezer'Arch

  1. Ezer'Arch

    ArchPack v2.4 (SRMF_ArchPack_v2.4.pk3)

    It seems it needs a fix. Ad Nauseum is missing in the latest version. Expect a fix... soon-ish. :>
  2. Ezer'Arch

    ArchPack v2.4 (SRMF_ArchPack_v2.4.pk3)

    Ezer'Arch updated ArchPack v2.4 (SRMF_ArchPack_v2.4.pk3) with a new update entry: ArchPack v2.4 is out: 2 unfinished/concept maps, Wet Village Zone, and about the rest Read the rest of this update entry...
  3. Ezer'Arch

    ArchPack v2.4 (SRMF_ArchPack_v2.4.pk3) - ArchPack v2.4 is out: 2 unfinished/concept maps, Wet Village Zone, and about the rest

    I decided to make a series of releases releasing the maps I've worked as they are. The 1st ones are Wet Village Zone Acts 1 and 2, a watery map. The idea behind was to make a renaissance town — with fabrics (work as trampolines), arches, aqueducts, cannonballs — that got destroyed and flooded...
  4. Ezer'Arch

    ArchPack v2.4 (SRMF_ArchPack_v2.4.pk3)

    Permissions for reuse, porting and editing ArchPack Hey! Since some people reach me to ask permission to edit or reuse parts of my pack in order to host them along with other content or for other purposes, I'd like to post the following, just to be safe: 1) If you want to edit or reuse my...
  5. Ezer'Arch

    ArchPack v2.4 (SRMF_ArchPack_v2.4.pk3)

    Put Wet Village Zone 1 pieces together for the next release. It was planned to be a watery zone back in 2013. I'll try to add Act 2 along with (plus one or two sandbox maps), but it's going to be a bit challenging.
  6. Ezer'Arch

    [Open Assets] Zone Builder

    Hi, I'm having an issue with Zone Builder I've just installed on my notebook: I double click one of texture fields (Floor or Ceiling) to open the texture browser, but it doesn't open up. It gets stuck in this screen until I press ESC. Probably the screen is a bit small and has a weird...
  7. Ezer'Arch

    Map with ForceCharacter can be opened in a save slot of diferent character other than the one set in ForceCharacter, overwriting it

    Yes, it is supposed to turn any player who enters such map in Sonic, but I'm not talking about the behavior on MP. The unintended behaviors happen on SP, and there are two: 1) A Sonic-only map is available to any non-Sonic player via level select. Maybe this should be disabled. 2) It turns a...
  8. Ezer'Arch

    ArchPack v2.4 (SRMF_ArchPack_v2.4.pk3)

    Ezer'Arch updated ArchPack v2.2 (SRMF_ArchPack_v2.2.pk3) with a new update entry: ArchPack v2.3 is out: 4 extra maps, 42 emblems, plus unlockables and fixes Read the rest of this update entry...
  9. Ezer'Arch

    ArchPack v2.4 (SRMF_ArchPack_v2.4.pk3) - ArchPack v2.3 is out: 4 extra maps, 42 emblems, plus unlockables and fixes

    With SRB2 2.2.10 release and ArchPack v2.2 becoming incompatible, I decided to not only fix the issue but also modify and add content. Main changes: Added 4 extra maps as unlockable: 2 scrapped maps, 1 sandbox/test map, 1 challenge map. Emblem, record attack and unlockables revamp: upped from...
  10. Ezer'Arch

    Map with ForceCharacter can be opened in a save slot of diferent character other than the one set in ForceCharacter, overwriting it

    Say you create a map for a level pack with the following: With the level pack loaded, create a Tails save slot. The map A1 will be available to Tails through the level select nonetheless. Enter the map, as intended Tails "become" Sonic. Finish the map; now the save slot is Sonic's. EDIT: Let...
  11. Ezer'Arch

    [Open Assets] Zone Builder

    A minor unintended behavior in 3D view: Fog Blocks (LD202) are rendered with the wall textures and opaque, differing from the behavior expected in game. The wiki says this linedef type doesn't render the wall textures, only changes "the light level of the control sector, or any colormap applied...
  12. Ezer'Arch

    Intangible opaque FOFs render black if intersected by intangible translucent FOF on software

    Intangible opaque FOFs (LD 220) render black if intersected by an intangible translucent FOF (LD 221) on software renderer. Depending on the camera angle or FOF depth, the intersection part renders black walls or totally black. Example wad attached.
  13. Ezer'Arch

    ArchPack v2.4 (SRMF_ArchPack_v2.4.pk3)

    Okay, figured out the issue. Maps now need to be in a folder, well, it was simple. Also I decided to include 4 more maps: some scrapped, sandbox/test maps, just for curiosity purposes. I have at least 10 or 12 of those, including unfinished maps, that might be released in the future versions...
  14. Ezer'Arch

    [Open Assets] Zone Builder

    Feature suggestion: add a "Delete" or "Clean MAINCFG" so that it properly removes the MAINCFG from the map. I usually do that to move the MAINCFG to a separate file (for pk3 packaging) and a resource file. The issue is, once I delete the content from MAINCFG on ZoneBuilder, the editor starts...
  15. Ezer'Arch

    ArchPack v2.4 (SRMF_ArchPack_v2.4.pk3)

    Found out the issue. With this update the game can no longer load the MAPB1 as title screen. I don't know why. Will investigate. Next up I'll decide if I release a version with this fix only, or, just wait a bit more and I'll release with minor improvements following the suggestions from other...
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