Recent content by Eliwood

  1. Eliwood

    Creative Worlds Level Pack.

    I was not very impressed with this set of maps. I played it and wanted to be as honest as I could but I found myself getting frequently lost, there was a lot of not too great level conveyance, and then there was a moment like this which feels like it was made exclusively for people who play in...
  2. Eliwood

    Peak Waterfalls

    I just got finished playing this stage! I agree with what everyone else had said earlier. I would like to add onto what was said earlier that I think something that could truly elevate this stage would be to not only split into separate acts, but use slightly different color palettes and music...
  3. Eliwood

    Frantic Freeze Zone - V1.1.3

    Just played through the stage! There were a number of things that I enjoyed about this, and the 2D section was a cool addition! I just wish that it was an idea that was toyed around with a bit longer. Though take that statement with a grain of salt. I'd much rather be left wanting more than...
  4. Eliwood

    Cold Zone (VS_cold-v1.pk3)

    Did one playthrough of Amy, and I gotta admit I was certainly very confused first time around. It took me about 5 loops through the one section before I realized that there was ground for me to break as Amy to progress. I found myself getting lost a lot in this stage, and a lot of the springs...
  5. Eliwood

    [Open Assets] Molten Industry - V1.1.1

    I think if the fans were a lot faster they would probably improve the sections that utilize them a significant amount
  6. Eliwood

    [Open Assets] Molten Industry - V1.1.1

    Just got finished completing this stage not too long ago! I found it an absolute blast to play through! The color mapping/color tint is interesting. I don't think it's bad or anything but is very pinkish. I can still get behind it though. I liked the level a lot, and I wish I had a lot more...
  7. Eliwood

    Lawn World Zone (Version 2)

    It's great that there was more space made in 1.3, but I still can't seem to collect the emblem. Will I need to delete my save and recollect the emblems to get it to work? Either way, thanks for making a few changes. I think probably the last thing that comes to mind is that there's a lot of...
  8. Eliwood

    Wooile Vs. SRB2

    I absolutely agree with this. I always got somewhat of a condescending tone feeling when seeing Simple vs Standard. I don't want to repeat what Krabs said too much, but all things considered this is a change I can absolutely vouch for. Word choice is incredibly important, and I hope that this...
  9. Eliwood

    Lawn World Zone (Version 2)

    I noticed that one of the emblem never seems to save, which is really annoying because it's the last one I need to get. It's the "trees in corners" one. Also the music is really nice. My only major gripe is that one segment for Knuckles/Fang/Amy where the camera is absolutely and obnoxiously...
  10. Eliwood

    24hSRB2: a 27-person collab zone created in only a day

    My problem with this sentiment is that the 24 hour map pack was not made with the outset, to my knowledge, to have Kaizo as a focus.. So this whole "no one makes you play this" argument is nonsense. Other mappers content is completely locked off if you don't play through it all or skip it with...
  11. Eliwood

    24hSRB2: a 27-person collab zone created in only a day

    Well that certainly wasn't made very clear. I feel like just having a regular old teleport pad would be just as sufficient. Don't know if that was potentially an issue with the map being spliced together or what
  12. Eliwood

    24hSRB2: a 27-person collab zone created in only a day

    Edited My Post to include my thoughts on all the stages. I put all the thoughts behind a spoiler text box so I can line break all the different stages and their reviews without eating up too much space. Short review of all stages Pt.1 Short review of all stages Pt.2 Short review of all...
  13. Eliwood

    Not sure how to feel about saves after every act (2.2.1)

    I think lives and continues are an extremely outdated concept and I think it's completely unnecessary to push a player back to the start of an entire zone just because they failed one particular part in a specific level. That's effectively asking players to replay areas they already know how to...
  14. Eliwood

    Shield Thoughts

    I don't have a lot to add to this other than "this feels inconsistent". It's fine if you want the jump button to be the button to be used after walking off or using a spring because "some people" do that, but anyone who plays even remotely competently will be more confused that their shield...
  15. Eliwood

    The OLDC - and what to do in future

    I believe that 3-4 months should be plenty of time to make a level based. As stated above, these aren't making the highest quality maps ever in the universe in 3 months. The goal would be to just see what you can create in that time frame and get then constructive feedback upon doing so. I...
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