Recent content by DigalySoftware

  1. DigalySoftware

    [WIP] Sonic Advance styled boss battles

    This is why I'm thinking of adding those side borders with details like rocks and such depending on the level theme like in the Gloom Metropolis Charybdizs was talking about. I'll try the border thing first, then soc the bosses a bit so that they have a more challenging addition to the level...
  2. DigalySoftware

    Help with the SOC editor

    Then just reDL an extra copy somewhere else and copy the SRB2Src.exe only to your current SRB2 and delete the rest of the new content you downloaded. It's an extractor, you'll see.
  3. DigalySoftware

    [WIP] Sonic Advance styled boss battles

    Oh, yes, I've played that stage before, I can't remember if the buildings were moving too, but I don't think so, either way, it was indeed somewhat interesting. I think if my boss battle replacements have that extra detail (eg.: rocks on the sides for GFZ boss battle, pistons and slime for THZ...
  4. DigalySoftware

    [WIP] Sonic Advance styled boss battles

    Well, it was more of an experiment to see how well it would work :p It does work a bit, but there's just not enough challenge as in the normal boss battles. I'm aware of that.
  5. DigalySoftware

    [WIP] Sonic Advance styled boss battles

    Update: 30 july 12:31 (GMT+1) - Added OGG Sonic Advance 2 boss battle music by GEORGERW1 that's less chip-tuney and more fitting to the SRB2 world. - Added a specific level element to each boss battle, rocks for GHZ, slime for THZ and water for DSZ. - Still need to add water that floods the room...
  6. DigalySoftware

    XWE/Lump editor can't add second map

    The second thing won't work properly, but the first one does! Thanks!
  7. DigalySoftware

    XWE/Lump editor can't add second map

    Hi guys, I'm having some problems right now, I have this map (MAP01) and I want to add the next act to the SP map pack. How do you add another map to a wad? I've been trying to use XWE, but it won't place the maps correctly, and even better, SRB2 Doom Builder ignores the maps I've added. Is...
  8. DigalySoftware

    XL match garage map (m_garage.wad) ~UPDATED~

    Quote FuriousFox Hey, Ehh, I've checked the placement of the weapon rings, and I'll go ahead and place some more on places where sonic can get them. Thanks! :)
  9. DigalySoftware

    XL match garage map (m_garage.wad) ~UPDATED~

    UPDATE: Fixed weapon placement, now Sonic's able to get all weapons, too. I've been mapping maps for SRB2 for approx. 3 years now, and I've never released any maps. So, this is my first release, Garage zone. It's a match (and match only) map, in a giant garage. (Actually, the players are just...
  10. DigalySoftware

    Robotnivenge.SOC

    Seems pretty cool to me. Sounds good.
  11. DigalySoftware

    GraphicX8000v5_5.wad - [Version 5.5 RELEASED!]

    Hi, This mod modifies alot of the ''ugly'' (I'm not saying they're bad) SRB2 sprites. The rings gave me a Sonic 3 or Sonic & Knuckles feeling. Can't really tell why, but they're beautiful! One thing you can improve is making it so that your amount of rings in the hud, appears in the middle of...
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