Recent content by Death Egg

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    Suggestions

    The other question from this post got an answer but I never got one for this question.
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    Suggestions

    For the next version, possibly have Top Down mode as a possible game mode built into the engine? A lot of people seem to make their maps made for both nowadays. Maybe even put the maps in, too. It wouldn't be the first time a fan mod became canon (SRB1 Demake, Mystic Realms music... What I would...
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    Suggestions

    No, well maybe partially, just stuff like how quickly sonic and co come to a start/stop, some of the air physics being off, the spindash basically never losing speed after letting go unless hitting a wall, etc.
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    talk about, Death Egg's™ works™ in this thread,™

    I have seen that and it's extremely helpful. I actually was in the process of making an engine using GZDoom's ZScript that was really getting somewhere, but the collision system doesn't work in favor of platformers so that's why I'm trying out SRB2. (I had been under the impression SRB2 was not...
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    Suggestions

    This may be fairly difficult to implement, but could 3D mode and 2D mode have different physics? I would love to see the platforming of 2D mode actually resemble Classic Sonic gameplay. As is I'm going to have to look into lua scripting to rework it into something decent for what I want to achieve.
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    talk about, Death Egg's™ works™ in this thread,™

    Figured since I've finally actually begun working with SRB2 stuff. This is my current project. I'm trying to port all of Emerald Hill Zone Act 1 to SRB2 to test out the physics for a mod I plan on doing. I want to eventually change how Sonic's physics work so they function much more...
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    Suggestions

    Thanks for the replies! I thought I had read about the reason there is no true-color software mode somewhere on the forums before, in fact that was the exact same post, I'd just forgotten. That and UDMF wouldn't be high priority things I'd need, UDMF would be marginally more useful and I think...
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    [Open Assets] SRB2PlusC

    Likely will be using this for my project, this has a ton of great features! If you have the time maybe you could add some of these suggestions at some point?
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    Suggestions

    I have a bunch of requests that I'm certain likely have all been asked before, and all would be fairly large projects so I wouldn't expect them to be added soon. They are all features from other Doom source ports that I think would be very useful for SRB2 modders to have available. The reason...
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    A Trio of 2.2 Tidbits

    The doom engine is one of the easiest 3d engines to work with out there...
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    SRB2 120 FPS Build

    Has anyone tried to do this in the past? Change the frame rate in the engine itself instead of estimating? I'd like to see how it would turn out.
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    A Trio of 2.2 Tidbits

    Honestly making a new sonic fan game after srb2 is finished (doesn't necessarily have to be srb3) would be a good route to take, provided the focus of it is to make a solid sonic engine that it's user friendly for level creation. There's no need to redo all the assets for the current game...
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    Suggestions

    Perhaps have the fakes be smaller in the same way they are with Metropolis Zones boss?
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    Suggestions

    There's a good chance a lot of the things I'm going to say have already been brought up and addressed before, but I figured I'd say them anyway: 1. The intro cutscene is too lengthy and long winded, it could easily tell the same story in a much shorter amount of time. The backstory bit is...
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    Introduce Yourself

    Hey, I'm Death Egg. I used to frequent these forums back in 2007, 2008 or so under the name Dude_. I've played the game since a little bit before then as well, back in the mid 1.09 era. You may have seen me around other Doom forums. I probably won't be around much but I figure having an account...
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