Recent content by Mr Beagle

  1. Mr Beagle

    Mr Beagle's adventures in Zone Builder.

    So it looks like it could work with some tweaking (that being, the sleight of hand silent teleport in BCZ2 utilizing a true portal). This is using a hack seen elsewhere in Doom modding where you have a floor/ceiling portal on a highly sloped sector. For SRB2, this is the only real way to do it...
  2. Mr Beagle

    What do you expect in 2.2.16?

    Have any here checked the Gitlab lately? Midi Man has been committing lots of fixes in a number of areas over the last couple of months (with a little help from other contributors). This includes fixes for OpenGL (which will eliminate workarounds) as well as fixes for other major regressions...
  3. Mr Beagle

    Mr Beagle's adventures in Zone Builder.

    Started on polish and fixes for MMZ 1. The issue with the red buzzes was simply a matter of forgetting to switch one of the mentions of the sprite for the yellow buzz (the code was copied from that badnik). False alarm for any actual bug here. Though in the spirit of doing new effects and...
  4. Mr Beagle

    Mr Beagle's adventures in Zone Builder.

    MMZ1 is making progress, I now have a layout that can potentially be regarded as final or close to it. Again, increasingly complex zone design, and it looks to me like the default action for buzzes appear to be a little glitchy when combined with sprite scaling (I checked the sprite...
  5. Mr Beagle

    [Looking for Contributors] I am planning my new language that transpiles to SRB2 Lua.

    I am not sure how much benefit this will bring to mod development when the SRB2 Lua API is already straightforward enough for that specific purpose. Is this supposed to boost performance for instance? Is this intended to be an addon written with Lua or will it be a compiled plugin that can link...
  6. Mr Beagle

    What can we expect from 2.3?

    Development is actually moving pretty well at the moment. While I would personally not pin a date just yet, it does increase the chance of a strong finish for the 2.2.x series (ie. every addon and custom map working as it should without needing a specific version). The Gitlab appears to be...
  7. Mr Beagle

    Mr Beagle's adventures in Zone Builder.

    Mindian Mazen Act1 is seeing progress, but got sidetracked with sprucing up and modernizing the designs of Broadside Cliffs and Broadside Ascent to fully utilize the latest features. An extended ending to Act1 to better justify the last starpost's existence (just like with Lawn World Act 1)...
  8. Mr Beagle

    OMG! What happened while i was gone?

    SRB2 now has scaling attributes for textures (which is mainly used now with Ultimate Zone Builder). This is actual scaling, so it can be individually set for linedefs and sectors. In UZB, setting larger values will shrink the textures and setting smaller values will grow them. This is why I...
  9. Mr Beagle

    "Open World" Greenflower! (WIP)

    Having large empty areas at first is a common feature in WIP maps since they act as placeholders for more complex geometry and layouts. A general rule of thumb I go by at least is to hold final thoughts until it debuts in Addons & More (even then, it varies based on what is there vs. the final...
  10. Mr Beagle

    OMG! What happened while i was gone?

    Among the changes that has happened is the possibility to apply that Minecraft texture pack with them at the same resolutions as they are in that game (if you want to keep things authentic if possible). The reason? The increasing use of UDMF features since its initial implementation (which now...
  11. Mr Beagle

    Mr Beagle's adventures in Zone Builder.

    Mindian Mazen Act 1 is out of the early preview stage. In addition, texture scaling is being used more in older zones, and many custom assets are being moved to the slots that are only possible in UDMF (for the purpose of reducing and/or eliminating possible conflicts with things like character...
  12. Mr Beagle

    Creative Worlds Level Pack.

    Hi Klasky. Welcome to the world of texture scaling. In part, having larger textures scaled down is critical to allowing the appearance of more colors with the palette for starters (to allow for a richer look using Software especially in darker areas). Whether the scaling should be 2x or 4x...
  13. Mr Beagle

    friendly reminder

    You have to narrow it down to the number of people who are interested in Sonic games and can afford the hardware to play them, then look at the segment who plays SRB2 specifically, then the subset of those who have learned modding, then look at whoever prefers working with preexisting content...
  14. Mr Beagle

    Ultimate Zone Builder

    The W key will get you back out of visual mode. The hotkey editor (which doubles as a guide) can be found in the preferences, and for optimal use you will want to assign keys to various operations that do not have them such as the range of linedef/vertex picking operations for sloping along...
  15. Mr Beagle

    Is it me or do i feel like the srb2 community is dying?

    Most of the recent development has been in UZB (Ultimate Zone Builder) as 2.2.16 becomes the release that will wind down 2.2.x and shift much, if not all of the remaining development focus to 2.3. The occasional slowdown in activity (including in the community) is not unprecedented by any...
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