I am trying to make Doom Style doors and I have achieved the effect I want
Using "Move Tagged Sector Ceiling". The Problem with my method is it uses several
linedef-executers Each on separate Pieces of ground(representing a door state). It works but is glitchy in match mode at vital times...
Thanks Everyone, Must have been OpenGL related turns out the problem was in my "Nvidia Control Panel" having an SRB2 Profile, that tried to force OpenGL Features onto srb2.exe so I deleted the Profile and am having no more troubles.
im making a water slide in a translucent water box (wind/current special) that has a controlled sector for It (horizontal current ,scroll ceiling texture) the water current works although it does not load the pain state. what am I doing wrong? do i need to add something else?
I am using SRB2 Doombuilder, when I try to make sectors I can usually just walk through or jump through walls with 1 sidedef. I have tried all DB's node builders. How do I prevent this?
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