ChaseSP

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    • Oh I really like this idea and the first stage is a pretty good showcase of what you can do with a far more complex map designed for...
    • ChaseSP reviewed the resource [Open Assets] Emerald Quest.
      4.00 star(s) While the levels are generally small and more on the simple side, there's nothing wrong with just focusing on making an enjoyable...
    • ChaseSP replied to the thread Lost Wads.
      There was an older multiplayer focused pack back in the final demo era by Jazz called Jazz Attack. It was a pretty high quality...
    • ChaseSP replied to the thread Ultimate Zone Builder.
      Linedef executor tic delay no longer saves now after seeing multiple people test this only for the same result.
    • ChaseSP replied to the thread About Porting my maps..
      Kart maps should be submitted and released under the their separate category typically. This is just to avoid confusion and make sure...
    • Great to see a pretty high turnout for something so impromptu. Looking forward to seeing the completed collaboration levels.
    • ChaseSP replied to the thread Suggestions.
      Here's something that might be useful for level making regarding optimization for performance, but what about a more accurate display of...
    • I don't think you need to be defensive about your statements, the main issue was people believing you were taking umbrage with the...
    • The main reason we don't deal with roles for specific announcements is simply they rarely come up in the first place, and are basically...
    • ChaseSP replied to the thread Silverhorn.
      Glad to see you've finally finished and got this out after the years it's been in progress. Same for all the other contributors to this...
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